After a failed save, a target has muddled thoughts for 1 minute. During that time, it rolls a d6 and
subtracts the number rolled from all its attack rolls and ability checks, as well as its Constitution
saving throws to maintain concentration. The target can make an Intelligence saving throw at the
end of each of its turns, ending the effect on itself on a success.
Temple of the Gods
7th-level conjuration
Casting Time: 1 hour
Range: 120 feet
Components: V, S, M (a holy symbol worth at least 5 gp)
Duration: 24 hours
You cause a temple to shimmer into existence on ground you can see within range. The temple
must fit within an unoccupied cube of space, up to 120 feet on each side. The temple remains
until the spell ends. It is dedicated to whatever god, pantheon, or philosophy is represented by
the holy symbol used in the casting.
You make all decisions about the temple’s appearance. The interior is enclosed by a floor, walls,
and a roof, with one door granting access to the interior and as many windows as you wish. Only
you and any creatures you designate when you cast the spell can open or close the door.
The temple’s interior is an open space with an idol or altar at one end. You decide whether the
temple is illuminated and whether that illumination is bright light or dim light. The smell of
burning incense fills the air within, and the temperature is mild.
The temple opposes types of creatures you choose when you cast this spell. Choose one or more
of the following: celestials, elementals, fey, fiends, or undead. If a creature of the chosen type
attempts to enter the temple, that creature must make a Charisma saving throw. On a failed save,
it can’t enter the temple for 24 hours. Even if the creature can enter the temple, the magic there
hinders it; whenever it makes an attack roll, an ability check, or a saving throw inside the temple,
it must roll a d4 and subtract the number rolled from the d20 roll.
In addition, the sensors created by divination spells can’t appear inside the temple, and creatures
within can’t be targeted by divination spells.
Finally, whenever any creature in the temple regains hit points from a spell of 1st level or higher,
the creature regains additional hit points equal to your Wisdom modifier (minimum 1 hit point).
The temple is made from opaque magical force that extends into the Ethereal Plane, thus
blocking ethereal travel into the temple’s interior. Nothing can physically pass through the