DnD 5e Players Handbook
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Co n t e n t s
- Pr e f a c e
- I n t r o d u c t i o n
- Worlds of Adventure...................................................................
- Using This B ook
- How to Play...................................................................................
- Adventures....................................................................................
- P a r t
- Ch a p t e r 1: St e p-b y-St e p Ch a r a c t e r s.....
- Beyond 1st Level...............................................................
- Ch a p t e r 2: Ra c e s........................................................
- Choosing a Race................................................................
- D warf....................................................................................
- E lf...........................................................................................
- Halfling.................................................................................
- Human..................................................................................
- Dragonborn........................................................................
- G nom e..................................................................................
- Half-Elf.................................................................................
- H alf-Orc..............................................................................
- Tiefling.................................................................................
- Ch a p t e r 3: Cl a s s e s..................................................
- Barbarian............................................................................
- B ard......................................................................................
- Cleric.....................................................................................
- Druid.....................................................................................
- Fighter..................................................................................
- M onk.....................................................................................
- Paladin.................................................................................
- Ranger..................................................................................
- Rogue....................................................................................
- Sorcerer..............................................................................
- W arlock..............................................................................
- W izard................................................................................
- Ba c k g r o u n d.................................................................. Ch a p t e r 4: Pe r s o n a l it y a n d
- Character Details............................................................
- Inspiration........................................................................
- Backgrounds....................................................................
- Ch a p t e r 5: Eq u ip m e n t.........................................
- Starting Equipment.......................................................
- W ealth................................................................................
- Armor and Shields.........................................................
- W eapons............................................................................
- Adventuring G ear...........................................................
- Tools....................................................................................
- Mounts and Vehicles.....................................................
- Trade G oods.....................................................................
- Expenses...........................................................................
- Trinkets.............................................................................
- Ch a p t e r 6: Cu s t o m iz a t io n Op t io n s....
- Multiclassing....................................................................
- Feats...................................................................................
- Pa r t
- Ch a p t e r 7: Us in g Ab il it y Sc o r e s...........
- Ability Scores and M odifiers........................................
- Advantage and Disadvantage......................................
- Proficiency B onus............................................................
- Ability Checks...................................................................
- Using Each Ability...........................................................
- Saving T h row s................................................................
- Ch a p t e r 8: Ad v e n t u r in g......................
- Tim e...........................................................................
- M ovem ent..........................................................................
- The Environment...................................................
- Social Interaction...........................................................
- Resting...............................................................................
- Between Adventures......................................................
- Ch a p t e r 9: Co m b a t................................................
- The Order of Com bat.....................................................
- Movement and Position.................................................
- Actions in Com bat..........................................................
- Making an Attack............................................................
- Cover...................................................................................
- Damage and H ealing.....................................................
- Mounted Combat.............................................................
- Underwater Combat.......................................................
- P a r t
- C h a p t e r 10 : S p e l l c a s t i n g .................................
- What Is a S pell?...............................................................
- Casting a S p ell................................................................
- C h a p t e r 11 : S p e lls.....................................................
- Spell Lists..........................................................................
- Spell Descriptions...........................................................
- Ap p e n d ix A : Co n d i t i o n s
- Go d s o f t h e Mu l t iv e r s e A p p e n d ix B:
- Th e Pl a n e s o f Ex is t e n c e Ap p e n d ix C:
- The Material Plane........................ ...............................
- Beyond the Material..................................
- Cr e a t u r e St a t i s t i c s A p p e n d ix D:
- In s p i r a t i o n a l Re a d i n g Ap p e n d ix E:
- In d e x
- Ch a r a c t e r Sh e e t