Components: V, S
Duration: Concentration, up to 10 minutes
You banish a creature that you can see within range into
a labyrinthine demiplane. The target remains there for
the duration or until it escapes the maze.
The target can use its action to attempt to escape.
W hen it does so, it makes a DC 20 Intelligence check. If
it succeeds, it escapes, and the spell ends (a minotaur or
goristro demon automatically succeeds).
When the spell ends, the target reappears in the
space it left or, if that space is occupied, in the nearest
unoccupied space.
Meld in to Ston e
3rd-level transmutation (ritual)
Casting Time: 1 action
Range: Touch
Components: V, S
Duration: 8 hours
You step into a stone object or surface large enough to
fully contain your body, melding yourself and all the
equipment you carry with the stone for the duration.
Using your movement, you step into the stone at a point
you can touch. Nothing of your presence remains visible
or otherwise detectable by nonmagical senses.
W hile merged with the stone, you can’t see what
occurs outside it, and any W isdom (Perception) checks
you make to hear sounds outside it are made with
disadvantage. You remain aware of the passage of
time and can cast spells on yourself while merged in
the stone. You can use your movement to leave the
stone where you entered it, which ends the spell. You
otherwise can’t move.
Minor physical damage to the stone doesn’t harm
you, but its partial destruction or a change in its shape
(to the extent that you no longer fit within it) expels you
and deals 6d6 bludgeoning damage to you. The stone’s
complete destruction (or transmutation into a different
substance) expels you and deals 50 bludgeoning damage
to you. If expelled, you fall prone in an unoccupied space
closest to where you first entered.
Melf’s Acid Arrow
2 nd-level evocation
Casting Time: 1 action
Range: 90 feet
Components: V, S, M (powdered rhubarb leaf and an
adder’s stomach)
Duration: Instantaneous
A shimmering green arrow streaks toward a target
within range and bursts in a spray of acid. Make a
ranged spell attack against the target. On a hit, the
target takes 4d4 acid damage immediately and 2d4 acid
damage at the end of its next turn. On a miss, the arrow
splashes the target with acid for half as much of the
initial damage and no damage at the end of its next turn.
A t H igh er L evels. When you cast this spell using a
spell slot of 3rd level or higher, the damage (both initial
and later) increases by 1d4 for each slot level above 2nd.
Mending
Transmutation cantrip
Casting Time: 1 minute
Range: Touch
Components: V, S, M (two lodestones)
Duration: Instantaneous
This spell repairs a single break or tear in an object
you touch, such as a broken chain link, two halves of
a broken key, a torn cloak, or a leaking wineskin. As
long as the break or tear is no larger than 1 foot in
any dimension, you mend it. leaving no trace of the
former damage.
This spell can physically repair a magic item
or construct, but the spell can’t restore magic to
such an object.
Message
Transmutation cantrip
Casting Time: 1 action
Range: 120 feet
Components: V, S, M (a short piece of copper wire)
Duration: 1 round
You point your finger toward a creature within range
and whisper a message. The target (and only the target)
hears the message and can reply in a whisper that only
you can hear.
You can cast this spell through solid objects if you
are familiar with the target and know it is beyond
the barrier. Magical silence. 1 foot of stone, 1 inch of
com m on metal, a thin sheet of lead, or 3 feet of w ood
blocks the spell. The spell doesn’t have to follow a
straight line and can travel freely around corners or
through openings.
Meteor Sw arm
9th-level evocation
Casting Time: 1 action
Range: 1 mile
Components: V, S
Duration: Instantaneous
Blazing orbs of fire plummet to the ground at four
different points you can see within range. Each creature
in a 40-foot-radius sphere centered on each point you
choose must make a Dexterity saving throw. The sphere
spreads around corners. A creature takes 20d6 fire
damage and 20d6 bludgeoning damage on a failed
save, or half as much damage on a successful one. A
creature in the area of more than one fiery burst is
affected only once.
The spell damages objects in the area and ignites
flammable objects that aren’t being worn or carried.
Min d Bla n k
8 th-level abjuration
Casting Time: 1 action
Range: Touch
Components: V, S
Duration: 24 hours
Until the spell ends, one willing creature you touch is
immune to psychic damage, any effect that would sense