Ms Croft’s final PlayStation adventure went out with
a fizzle instead of a bang. While Lara got a camo
snow suit and a black catsuit for sneaking, and there
were plenty of puzzles and beautiful environments,
the fast-changing gaming landscape meant that
after five years, she was no longer cutting edge.
CHRONICLES 2000
This slice of ponytail swinging action introduced us
to 16 year old Lara and her mentor Werner Von Croy
who ends up unfortunately sealed inside a tomb.
Despite the new additions of a compass, ropes to
swing on and more open levels with different routes,
there was little truly fresh being served up.
THE LAST REVELATION 1999
Somehow only arriving a year after the previous
adventure, this added a few new important moves to
Lara’s repertoire and even more ways to die. While
Ms Croft could now crouch, sprint and swing on bars
and vines, she could also get caught in quicksand
and currents. Oh, and the save crystals came back.
TOMB RAIDER 3 1998
Fancy a trip to Venice? The Great Wall of China perhaps? Or even
Tibet? Lara goes global in her best adventure. You might only
remember locking the butler in the freezer, but the environments
were bigger and more beautiful, the movement puzzles perfectly
timed and even better, you could save anywhere.
TOMB RAIDER 2 1997