Looks like Luxor the Moonprince is going to have
to get his sword dirty if he wants to get to those
caves in the distance. Combat is a matter of
selecting the option to fight. The action happens
behind the scenes, and the results are conveyed
via text afterwards.
CLASSIC MOMENT
A
game with 100 screens would
have been considered pretty
large for the Spectrum. Lords
of Midnight boasted something
like 4,000 panoramic locations,
each viewable from eight compass
directions, giving a total of 32,000
possible screens. By any standard, this
was a seriously large game.
A unique hybrid of adventure and
war game, Midnight involves switching
between four different characters as
they roam the colossal map in search
of new recruits. The aim is to amass
an army capable of defeating the evil
Doomdark, under whose spell the Land
of Midnight has been plunged into an
everlasting winter. A Tolkienesque epic
in 48K.
Developer Mike Singleton
Publisher Beyond Software
Genre Role-playing game
Released 1984