An original Indy adventure set in a world on the cusp
of World War II, Fate of Atlantis’ plot diverges in one
of three ways early on, allowing you to play to your
strengths: brawn, wits or teamwork...
INDIANA JONES & THE
FATE OF ATLANTIS 1992
The sequel to LucasArts’ most celebrated adventure
(p 36) was a bigger, bolder and brighter affair, in
which pirate-graduate Guybrush, realising his tales
of defeating LeChuck are growing old, goes on the
hunt for the mystical treasure, Big Whoop.
MONKEY ISLAND 2:
LECHUCK’S REVENGE 1991
01 Zak McKracken and the Alien
Mindbenders 1989
Originally released on Commodore 64 in 1988 and
ported to 16-bit a year later, this cheeky adventure with
an Indiana Jones lilt saw our hero Zak, a tabloid hack,
attempt to foil the plans of an alien race bent on dumbing
down the human race.
02 Indiana Jones and the Last Crusade 1989
In which Gilbert and co attempted to tackle one of the big
knocks against the genre – the lack of replayability. Its
puzzles had many ways they could be completed – finding
them all was the only way to max out your score.
03 Loom 1990
The most po-faced of all the LucasArts adventures, this
brooding fantasy adventure was unusual among SCUMM
games in that it dropped the verb-object interface in
favour of spells that our hero could play on his weaving
staff thing.
03