101
I brought in a tree from our
first tutorial (OPM #166),
and made a small forest by
cloning it and varying its
size and rotation.
Remember your sun and sky
gadget from last issue?
Tweak the grades and
effects gadget, and maybe
some fog gadgets too.
I built a small castle ruin
using the bricks we made,
and made sure to add
variation using looseness
and colour properties.
The cliffsides here
are made using our
simple rock asset.
The clouds are made from
the rock asset that has had
its flecks and outer
properties changed.
07
SEE HOW FAR
YOU CAN GET
Okay, so you have this small
diorama setup. Let’s add some
grass. You can reuse your rock
asset for this. Make a copy and
open the Properties of the sculpt.
Raise the tint to around 90% and
choose a green colour. Set the
original colour saturation to
around 50%. Go to Fleck
Properties and increase the
looseness of the model until you
see the individual flecks at around
the size you’d imagine a patch of
grass to be. Raise the impasto to
300, and increase the ruffle too.
06
OPTIMISE, OPTIMISE, OPTIMISE!
Now you’ve got your main building blocks, make sure
they’re as optimised as possible. The main way to do this is to
use the Details tool. Make sure it’s set to decrease detail and
start blasting your shapes. Notice that the Sculpture Detail
tool works on all clones of the same object at once and that
changing looseness through the surface properties of the
model or with the Looseness tool doesn’t benefit
performance. Look at the difference the detail level does in
terms of graphics thermo (the yellow circle in the left corner.
(^05)
COLOUR
Select your object and
choose Save As A New Creation. This
will allow you to go back and change
the asset, and see that change
reflected on the entire scene. Let’s
add some colour using the Spray
Paint tool. For even more variation
you can use the Paint mode with
surface snapping turned on to
paint over your models later in the
process. After doing the colour-pass,
you can go into the sculpture’s outer
and inner properties and tweak the
colour on individual copies to make
them look unique.
08
LET’S BUILD A SCENE
Now you have some quality assets, you can start building a landscape
using them. You can even bring in elements from other Dreamers. You can make
a scene like this using what you’ve made in our three Dreams tutorials to date.