PlayStation Magazine UK - 12.2019

(vip2019) #1

016


06


The journey of
Little Nightmares’
yellow-raincoat-
clad protagonist
Six is far from
over, though she
no longer travels alone. Last issue
we revealed that Six is stepping out
of the limelight in Tarsier Studios’
anticipated sequel,
accompanying
new playable
protagonist Mono
as an AI character.
Mono has different
abilities to Six,
though the biggest
contrast is that he
can defend himself using whatever
small objects you find lying around.
On top of that, he’s quite partial to
an eclectic array of headgear.
“Like most kids, [Mono] very much
enjoys putting things on his head,”

lead narrative designer Dave Mervik
tells us, “and that bag you see him
wearing is just the tip of the
iceberg!” Mervik continues, “I don’t
blame him, to be honest, it’s
liberating to hide your face. My
favourite item is a bucket, but it’s
very much a personal choice.”
Six is far from a lowly escortee,
though Mervik is
tight-lipped about
how her time
aboard the Maw
in the last game
affected her. He
tells us, “Time is
a great healer,
maybe Six is
absolutely fine in this game. [...] You’ll
have to wait and see.”
We do know for certain that she
will not be directly playable. “We did
consider co-op in the beginning, but
we instinctively knew that, while fun

in one way, it would be a mistake,”
Mervik explains. “This is a game that
is all about atmosphere and
immersion, and the way co-op
games are generally played, those
things would forever be at risk of
falling apart.”

TWO’S COMPANY
“From early on, we knew we wanted
to introduce a new main character,
because the world of Little
Nightmares is so much bigger than
Six,” Mervik tells us, “Her story is
very important to us and this world
she finds herself in, but it felt
important to let people know that
there is more. A lot more.”
The sequel departs from the Maw,
instead exploring a much more
expansive setting in the world
outside as your twin protagonists
attempt to reach the source of a
mysterious transmission.

THE WORLD


OF LITTLE


NIGHTMARES IS


SO MUCH BIGGER


THAN SIX.


A new dawn for


Little Nightmares


We have a far-from-nightmarish chat with Tarsier’s Dave Mervik


Six has escaped the Maw, but
for her and new protagonist
Mono the troubles are
only just beginning.

dev talk
“We still don’t know
the limits of this world


  • or even if there are
    any – but there has
    been no shift in our
    approach in terms
    of size. [...] The plan
    from the beginning
    has been to [...] to
    establish a set of rules
    that make sense [...]
    so that any decisions
    and expansions we
    make are coming from
    a common source, and
    feel natural.”
    Dave Mervik
    Lead narrative designer

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