064
W
ith Layers Of Fear, Bloober
Team made you distrust your
surroundings. Its later cyberpunk
thriller is no different.
As cybernetically enhanced cop Daniel
Lazarski, you investigate the deceaseds’
neural implants for clues, and their
dying dreams are far from sweet. In
between loud, jumpyscares,you’re
left to appreciate surreal worlds. But
the chase sequences throughout have
us on the edge. For instance, we think
we’ve snuck out of harm’s way while
exploring Helena Nowak’s mind, only
for the scenery to change and zap us
back into the cross-hairs of a pursuing
mechanical monstrosity. Sleep tight.
10 SCARIEST MOMENTS ON PLAYSTATION
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Observer
You can’t believe your eyes
Y
harnam’s benighted townsfolk
are turning into beasts, and
the hunters who are sent out after
them are transforming into
monsters themselves.
There are terrifying creatures that can
only be seen by the mad... or those
on the brink while caught in the
cosmic creature’s grasp. And, yes, all
those things are scary – horrifying,
even! But that’s not what gets the
hardened horror-nauts of Team OPM.
No, it’s the *blorp*ing pigs. If you
charge ahead without due caution
in a particular narrow sewer, one
little piggy will decimate a low-level
character with a surprisingly powerful
charge attack. But we’vereallygot a
bone to pick with the ‘Goliath Pigs.’
These two even bigger blighters lurk
outside the Hypogean Jail, and their
ear-piercing squeal as they thundered
towards us gave us bacon-scented
nightmares for weeks afterw
INFO PUBRELEASEFRICTIONAL GAMES 2015 HOW TO PLAYDEVFRICTIONAL GAMESPS STORE, PS NOW INFO PUBHOW TO PLAY SONY DEV PS STORE, PS NOW FROMSOFTWARE RELEASE^2015
Bloodborne
This little piggy will send you
running all the way home
S
imon Jarrett, after undergoing an experimental brain
scan, finds himself teleported to a scientific facility in
the far-flung future. The robots here have run rampant,
professing that they’re not robots at all. The film Tetsuo:
Iron Man, in particular, is cited by game director Thomas
Grip as a key influence, due to its “disturbing mixtures of
human flesh and machine.”
Your first brush with the game’s antagonists comes when
the Construct slams itself against a door, which is thankfully
locked (you can open it, but who would do that?). Shortly after,
Simon falls (literally) into a deadly game of hide-and-seek. For
such a hulking form, the Construct can pick up an impressive,
lumbering pace if it spots you. Your only recourse is to run.
Soma
So-ma-ch for the fate of humanity
“When you are
thinking about things
like ammo, aiming,
what weapon to
choose, and so forth,
that takes up a lot of
the player’s attention.
If you drop all that,
the players get more
sensitive to other
things [...] Something
really simple as the
sound of a footstep
made the player’s
imagination go wild in
a way that we never
saw when we had a
combat system.”
Thomas Grip
Game director,
Frictional Games
dev talk
“The most basic trick
that we utilise is to
make sure the player’s
imagination does
most of the heavy
work. [...] The things
a player can conjure
up in their own mind
will always be a lot
more scary than what
we can render in a
videogame.”
“For such a hulking form, the
Construct can pick up an impressive,
lumbering pace if it spots you.”