Wireframe - #25 - 2019

(Romina) #1
wfmag.cc \ 27

Contents

Toolbox



  1. Design Principles
    Howard Scott Warshaw tackles
    an age-old question

  2. CityCraft
    A brief history of the
    8-bit metropolis

  3. Skill versus chance
    The pivotal role of chance
    in game design

  4. Making Anew #9
    The ways you can grow as
    an indie developer

  5. Source Code
    Create a Columns-style
    tile-matching puzzler

  6. Directory
    Readers get free tickets to
    a talk on game audio


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 Discover the role chance has to play
in games like XCOM 2. See page 32.

 The 8-bit era’s simplified,
abstract cities managed to
capture hints of grit and grime.
Find out how on page 30.

The art, theory, and production of video games

Free download pdf