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Contents
Toolbox
- Design Principles
Howard Scott Warshaw tackles
an age-old question - CityCraft
A brief history of the
8-bit metropolis - Skill versus chance
The pivotal role of chance
in game design - Making Anew #9
The ways you can grow as
an indie developer - Source Code
Create a Columns-style
tile-matching puzzler - Directory
Readers get free tickets to
a talk on game audio
Toolbox
Discover the role chance has to play
in games like XCOM 2. See page 32.
The 8-bit era’s simplified,
abstract cities managed to
capture hints of grit and grime.
Find out how on page 30.
The art, theory, and production of video games