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Contents
Toolbox
- Design Principles
The thinking behind Atari’s
infamous E.T. tie-in - CityCraft
Using recognisable
landmarks in your game - Game Audio Part 1
How sound can transform
the player experience - Ren’Py
Create your debut visual
novel in our handy guide - Source Code
Make your own keyboard-
bashing minigame - Directory
Code Club’s Shaun the
Sheep competition
Toolbox
Ãƃȟe ʰour first ʤisuƃȢ noʤeȢ in the ǹree
gƃme engineӗ RenԇPʰӝ Čee pƃge јћӝ
̧ƃnǁmƃrȟs cƃn heȢp orient the pȢƃʰer
ƃnǁ giʤe ʰour gƃme ƃ sense oǹԝhistorʰӝ
yinǁ out more on pƃge јѕӝ
The art, theory, and production of video games