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Designing Across Senses - A Multimodal Approach to Product Design


of the screen, which also takes in the cognitive
engagement of language processing.
While “designing for engagement or ‘stickiness’”
was once a key part of app development, as daily
computer interactions move to the kitchen (“Alexa,
add crunchy peanut butter to the shopping list”), and
the car, it can be more necessary to not remove focus.
Sometimes we want to work with the user’s flow
state, sometimes to interrupt it (an alarm or alert).
Park and Alderman assess every sort of interaction,
and user state, to give a complete examination of
multimodal interfaces, looking first at the human
senses (not just the five that spring to mind, but your
vestibular sense – which tells you when you’re upright


  • and many more). How to bring these multimodal
    interactions to the design process, and to engage
    users in ways (and with senses) most appropriate
    to the experience, is the work of the second half of
    the book.
    Modalities – the working together of sense,
    cognitive functions, and motor skills – “are inextricably
    tied to perceiving quality and experiencing delight,” so
    design your devices and software as rich multisensory
    experiences for a more involved, emotional response
    from the user. Novelty and play also engages users,
    and new sensors have come from the games
    console and found uses in other fields, such as
    health. The Internet of Things is compared here to
    a Cambrian explosion, bringing a diversification of
    devices and designs in all shapes and sizes to suit
    every environment.
    This first section throws a lot of concepts at you
    (and new words, unless earcon and hapticon were
    already in your vocabulary), and the second will help
    you design your next device or app for multimodal
    innovation. A densely packed and thoughtful look at an
    area that every maker needs to consider.


e may see traditional desktop
environments as purely visual,
but they are as multimodal as
many of our daily interactions


  • from the haptic (moving the
    mouse), and audio (nothing
    beats the clatter of a good mechanical keyboard
    with Cherry Blue key switches, while 8-bit
    computer programmers pioneered music that rose
    in pitch and tempo to imbue a sense of urgency as
    game levels became more difficult), to the visual


Designing Across Senses


A Multimodal Approach to Product Design


Multimodal
design is
already here,
and everyone
making devices
and products
needs to ingest
these ideas.

VERDICT


Christine Park, John Alderman $35.99 shop.oreilly.com

7 / 10


By Richard Smedley @RichardSmedley

W

Free download pdf