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Designing Across Senses - A Multimodal Approach to Product Design
of the screen, which also takes in the cognitive
engagement of language processing.
While “designing for engagement or ‘stickiness’”
was once a key part of app development, as daily
computer interactions move to the kitchen (“Alexa,
add crunchy peanut butter to the shopping list”), and
the car, it can be more necessary to not remove focus.
Sometimes we want to work with the user’s flow
state, sometimes to interrupt it (an alarm or alert).
Park and Alderman assess every sort of interaction,
and user state, to give a complete examination of
multimodal interfaces, looking first at the human
senses (not just the five that spring to mind, but your
vestibular sense – which tells you when you’re upright
- and many more). How to bring these multimodal
interactions to the design process, and to engage
users in ways (and with senses) most appropriate
to the experience, is the work of the second half of
the book.
Modalities – the working together of sense,
cognitive functions, and motor skills – “are inextricably
tied to perceiving quality and experiencing delight,” so
design your devices and software as rich multisensory
experiences for a more involved, emotional response
from the user. Novelty and play also engages users,
and new sensors have come from the games
console and found uses in other fields, such as
health. The Internet of Things is compared here to
a Cambrian explosion, bringing a diversification of
devices and designs in all shapes and sizes to suit
every environment.
This first section throws a lot of concepts at you
(and new words, unless earcon and hapticon were
already in your vocabulary), and the second will help
you design your next device or app for multimodal
innovation. A densely packed and thoughtful look at an
area that every maker needs to consider.
e may see traditional desktop
environments as purely visual,
but they are as multimodal as
many of our daily interactions
- from the haptic (moving the
mouse), and audio (nothing
beats the clatter of a good mechanical keyboard
with Cherry Blue key switches, while 8-bit
computer programmers pioneered music that rose
in pitch and tempo to imbue a sense of urgency as
game levels became more difficult), to the visual
Designing Across Senses
A Multimodal Approach to Product Design
Multimodal
design is
already here,
and everyone
making devices
and products
needs to ingest
these ideas.
VERDICT
Christine Park, John Alderman $35.99 shop.oreilly.com
7 / 10
By Richard Smedley @RichardSmedley
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