Assembly Language for Beginners

(Jeff_L) #1

3.20. PACKING 12-BIT VALUES INTO ARRAY


; R1 = R0>>1 = idx>>1
; R1 is now number of triplet
LSLS r2,r1,#1
; R2 = R1<<1 = (R0>>1)<<1 = R0&(~1) = idx&(~1)
; the operation (x>>1)<<1 looks senseless, but it's intended to clear the lowest bit in x (or⤦
Çidx)
LSLS r5,r0,#31
; R5 = R0<<31 = idx<<31
; thus, R5 will contain 0x80000000 in case of even idx or zero if odd
ADDS r4,r1,r2
; R4 = R1+R2 = idx>>1 + idx&(~1) = offset of triplet begin (or offset of left byte)
; the expression looks tricky, but it's equal to multiplication by 1.5
LSRS r0,r0,#1
; R0 = R0>>1 = idx>>1
; load pointer to array:
LDR r3,|array|
; R3 = offset of array table
LSLS r1,r0,#1
; R1 = R0<<1 = (idx>>1)<<1 = idx&(~1)
ADDS r0,r0,r1
; R0 = idx>>1 + idx&(~1) = idx1.5 = offset of triple begin
ADDS r1,r3,r0
; R1 = R3+R0 = offset of array + idx
1.5
; in other words, R1 now contains absolute address of triplet
; load middle byte (at address R1+1):
LDRB r2,[r1,#1]
; R2 = middle byte
; finally check if the idx even or odd:
CMP r5,#0
; jump if even:
BEQ |L0.92|
; idx is odd, go on:
LSLS r0,r2,#28
; R0 = R2<<28 = middle_byte<<28
; load right byte at R1+2:
LDRB r1,[r1,#2]
; R1 = right byte
LSRS r0,r0,#20
; R0 = R0>>20 = (R2<<28)>>20
; this is the same as R2<<8, but Keil compiler generates more complex code in order to drop all⤦
Ç bits behind these 4
B |L0.98|
|L0.92|
; idx is even, go on:
; load left byte. R3=array now and R4=address of it
LDRB r0,[r3,r4]
; R0 = left byte
LSLS r0,r0,#4
; R0 = left_byte<<4
; shift middle_byte in R2 4 bits right:
LSRS r1,r2,#4
; R1=middle_byte>>4
|L0.98|
; function epilogue:
; current R0 value is shifted left byte or part of middle byte
; R1 is shifted part of middle byte or right byte
; now merge values and leave merged result in R0:
ORRS r0,r0,r1
; R0 = R0|R1
POP {r4,r5,pc}
ENDP


There are at least of redundancy:idx*1.5is calculated twice. As an exercise, reader may try to rework
assembly function to make it shorter. Do not forget about testing!


Another thing to mention is that it’s hard to generate big constants in 16-bit Thumb instructions, so Keil
compiler often generates tricky code using shifting instructions to achieve the same effect. For example,
it’s tricky to generateAND Rdest, Rsrc, 1orTST Rsrc, 1code in Thumb mode, so Keil generates the
code which shifts inputidxby 31 bits left and then check, if the resulting value zero or not.

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