PC Gamer

(sharon) #1
The first twoMetrogamesarestillsome
of the best-looking shooters ever made,
now Exodus will try to take that level of
detail out of the Moscow underground into
wide-open environments full of NPCs
and mutant monsters. Exodus still
has underground and corridor
sections, but they link together
Stalker-esque sandbox areas that
you can loot for gun parts. I played for a
few hours in a wintry marshland and got
shot, eaten and dropped from a great
height by a flying mutant dragon.
You play as Artyom in the aftermath of
Metro: Last Light’s good ending. Instead of
Artyom sacrificing himself to save the
Metro, he and a band of pals have bundled
onto a train to cross the wasteland. At the
start of the demo, the line is sabotaged
and Artyom is sent out to make contact
with survivors in a nearby church.

MAKING DO
Along the way I duck into some ruins and
manage to find some vital ammunition.
Resources are scarce and mutants take a

few bullets before they drop, so you have
to scrounge. To add to the rugged
survivalist tone, you can throw your
rucksack down at any time and start
slapping makeshift parts onto your guns.
By the end of the demo I had a modified
hand cannon and an assault rifle chassis
specced for long-range sniping. If you find
a workstation you can access heavier
modification options and even give your
gun a wash.
The church is partially flooded so I
have to take a boat, which is attacked by
some disgusting slugs and a mutant
whale. These waterways partition up the
land, which means exploring feels more
like picking a wide corridor than carving
out a route. Metro Exodus captures some
of Stalker’s tension, and it looks incredible,
but it’s not quite the free-roaming open
world experience you might expect when
you check the map for the first time.

ON RAILS
That’s not a bad thing, because the Metro
series has always worked so well as a
tightly directed shooter. I end up getting
locked in the church by a group of
anti-technology cultists and have to
blast my way out through a relatively
linear sequence of gantries and
corridors. You can move stealthily
and backstab enemies if you like, but
it seems a shame not to use Metro’s
rickety guns. The silenced pistol is as
powerful as ever, and Metro staple The
Bastard returns, complete with its unusual
clip that moves horizontally through the
gun as you fire.
Some of the old Metro clunkiness is
evident, though. The mutants are suitably
disgusting but move clumsily. At one point
a pack of wolf-like creatures wandered
right past me. When I announced my
presence with a gunshot they turned and
loped straight toward me like rabid
labradors – easy targets. My biggest
worry, however, is bugs. The developers
have delayed the game’s launch to get the
game in shape, and I hope the extra time
proves long enough. It shatters the mood
when you shoot an NPC and they splay
their arms wide and vanish backwards
intothefloor.If4Agetsthegameproperly
polished up, this could be the closest thing
we’ll get toStalkerin 2019.
Tom Senior

I


have a good sense of what Metro’s
post-apocalypse feels like to touch. It’s
greasy, it smells like oil, everything is
covered in radioactive grit. The game
sells its world beautifully with a thousand tiny
details. It’s in the squeak your glove makes when
you wipe your gas mask. It’s in the grainy paper of
your map. It’s in the improvised weapons, which
get dirtier as you carry them through a journey
that spans a year of your character’s life.

4A’s post-apocalyptic shooter goes
open world, sort of

METRO


EXODUS


THE METRO SERIES HAS
ALWAYS WORKED SO WELL AS
A TIGHTLY DIRECTED SHOOTER

RELEASE
2019

DEVELOPER
4A Games

PUBLISHER
Deep Silver

LINK
http://www.metrothegame.com

NEED TO KNOW

PLAYED
IT

The surface is grim
and full of dangers.

Metro Exodus


PREVIEW

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