PC Gamer

(sharon) #1
What’s wrong with learning about
tranquilliser darts while the park is
closed? If this theme park
management sim allowed me to fire
employees I would be shoving this
guy on the next helicopter out of the
Muertes Archipelago.
However, it does not.
Jurassic World
Evolution is in a tricky
spot. It’s a gorgeous
game in terms of how
the dinosaurs look, but
it’s beholden to the
movie franchise in
ways which disrupt
management sim play. I’m also many
hours in and really starting to chafe
against the game’s lack of depth in
multiple areas.
You begin your dino park
management career on Isla
Matanceros. You learn the core
patterns of the sim, so placing
buildings, making sure they’re
powered and connected to pathways
and then start to fulfil contracts that
gradually unlock more options.
Completing key missions opens
up new islands. Each island has its

own challenges, so on Matanceros
you get your bearings, Isla Muerta is
wracked by storms which can
damage buildings and release dinos,
Isla Tacaño’s park is bankrupt so you
must make the island profitable. By
contrast, Isla Nublar


  • the setting for the
    original book and
    movie – is an unlimited
    sandbox area.
    You’ll research
    upgrades to buildings
    and genetic modifiers
    and medications for
    dinosaurs, digging for
    and analysing fossils to increase your
    genetic databank, and generally
    keeping an eye on the visitor
    experience in the park. You can move
    between islands at any time,
    augmenting older parks with new
    research and new dinos.
    Balancing out the Security guy
    who seems to hate security, you have
    an Entertainment sector and a
    Science division, each of whom can
    offer you their own contracts and
    thus fill your coffers. The three exist
    in an uneasy triangle so boosting a


relationship with one can tank the
opinion of another.
To paraphrase another ’90s movie
icon,Jurassic World Evolution is a
full-on Monet. It looks exactly right
at first glance, but the closer you look
the less well it holds up.
At first there’s a real sense of
wonder. The first time you see a
dinosaur get released is amazing.
Actually, that cinematic is always
amazing, as is watching the dinosaurs
loll about as they’re airlifted. I loved
watching them fight for the first time,
too (I thought the carnivore would
prioritise eating live goats over
another dino). The initial thrill was
also true of using a tranquiliser in a
first-person view or taking photos or
piloting the helicopter.

TAKING SIDES
The problem is that over time the
lack of variety in the game emerges.
With the bankrupt park, you simply
pick buildings to sell to get out of the
red. After that it’s building and
expanding as usual. Selling off
different assets altered the starting
difficulty a little bit but only in that I
needed to deal with longer waiting
periods until my money engine was
up and running.
The Entertainment, Science and
Security tension is a way to distil the
themes of the franchise but in
practice it feels bizarre. Pursuing a
faction too hard means you’re at risk
of sabotage from the others. I was
building up my Science reputation so
the Security team opened the gates
and let the dinos out. Another
scenario saw a faction give my dinos
avian flu. It trades one venal jerk –
Dennis Nedry – for three whole
factions of them.
Missions can also feel really
ham-fisted in trying to engineer
action. My Entertainment specialist
popped up with a $400,000 contract
to get one dinosaur to win two
combat victories. But this isn’t a
response to visitor boredom. You
don’t need to make them fight in
front of a viewing area, or at a

NEED TO KNOW
WHAT IS IT?
A dino-centric theme
park management sim.
EXPECT TO PAY
£45
DEVELOPER
Frontier Developments
PUBLISHER
In-house
REVIEWED ON
Core i7-5820k, 16GB
RAM, GTX 970,
Windows 10
MULTIPLAYER
None
LINK
http://www.jurassicworld
evolution.com

The first time
you see a
dinosaur get
released is
amazing

M


y Security advisor in Jurassic World Evolution has
offered me a contract. I can improve my standing with
the Security team by breeding a velociraptor. This
sounds pretty ill-advised. Even more ill-advised is his
demand that I breed it to have a genetic modification
that makes it even more aggressive. By the way, this is the same Security
guy who wanted to test the park’s security system by letting a dinosaur
loose in a park full of visitors because the game had decided to teach me
about tranquiliser darts.

SCALE MODELS


JURASSIC WORLD EVOLUTION looks gorgeous


but lacks bite. By Philippa Warr


THE LIFE OF PIP How one magnificent dino lived and died


2


Pip immediately
picked a fight with the
bigger dinosaurs then ran
away, terrified.

3


Pip then became
terrified of drinking
near the bigger dinosaurs
so I had to relocate them.

4


Pip contracted
hookworms and
died of old age in the
middle of a lake.

1


Realising you can name
dinosaurs led to this
plucky Dilophosaurus
named Pip.

Jurassic World Evolution


REVIEW

Free download pdf