pacing of teaching moments too. A
colleague and I encountered several
sections which teach you some
elements hours after working them
out for ourselves. Contracts also
appear with requests you’ve fulfilled
many times previously but you’ll only
earn the points and cash if you do
them now, rather than the game
using them to sculpt your
relationships as you play.
Oh, and I’ve frequently
encountered sections where I was
just waiting for money to accrue for a
particular building or dinosaur. I
suspect the intention is that you
spend those moments driving
around, maybe taking photos for little
cash boosts, but that
wore thin quickly and I
found myself dealing
with emails or playing a
mobile game in the
background.
At this point I can’t
help imagining what a
mod community could
do with the game,
particularly in terms of visual variety
or missions. ButJurassic World
Evolutionis not launching with mod
support. To be honest, as it’s a
licensed project rather than one
based on Frontier’s own intellectual
property, I can’t imagine that
situation changing.
There’s enough here for you to
lose some evenings to it, and the
dinos look gorgeous. But I’m not
finding the layers which keep you
coming back after the early
experience becomes familiar.
71
Frontier’s dino park sim is
initially stunning but
lacksthedepthand
variety to support
mammoth playtimes.
VERDICT
I can’t help
imagining what
amod
community
could do
BREEDING PROGRAMME
Just a handful of the traits you can manipulate
HYPEREFFICIENT
BLOOD
King crab DNA
improves attack,
lifespan and
resilience.
IMMUNE
RESPONSE
Shark DNA boosts
lifespan and
resilience via disease
resistance.
CARDIO
STRENGTH
Vampire bat DNA
improves heart and
lung muscle for a
longer lifespan.
ALPINE PATTERN
This cosmetic
modifier gives
certain dinosaurs a
grey-green skin
pattern.
Jurassic World Evolution
REVIEW
scheduled time – there’s no attention
to detail.
This mission lowers my standing
with Security and Science. However,
there’s a Security mission which asks
you to do the exact same thing but
this time it increases your Security
rating and lowers your standing with
Entertainment and Science.
CRUEL INTENTION
Additionally, I was in the theme park
management mindset of trying to
curate a park which people would
enjoy and where my animals were
safe. It felt really jarring to breed
animals which would disrupt that, or
put themselves or visitors in danger
without a good reason stemming
from the dinos or visitors themselves.
These situations also created
busywork. For example, the
aggressive Velociraptor got out so I
had to send out the tranquiliser team
to take down the dino, get a ranger
team to repair the fence, then send in
the relocation helicopter to pick the
Velociraptor up and plop it back in
the repaired pen.
I wanted to be able to assign
ranger teams to types of work, like
restocking herbivore feeders. I
couldn’t, so I either needed to drive
around myself and do them one by
one, or assign a team to individual
tasks, then add more when those
slots were empty. The result is a lot
of irritating clicking.
Driving around is interesting the
first few times – you get into a jeep
and pootle round the park. You can
fulfil these tasks by clicking if they
pop up nearby (although it’s just a
click rather than performing an
interesting action). You can also take
photos of your dinosaurs à la
Pokémon Snap or administer
medication using the rifle.
I thought I would spend a lot of
time in this mode, down on the
ground, but after the initial ‘holy
heck!’ beauty of the dinos wears off,
the behaviours and environments
aren’t interesting enough to watch
them for long.
This lack of depth runs through
the game experience. The buildings
look very samey – I found it hard to
pick out the expedition centre as
opposed to the fossil or research
centres at a glance. There are also no
variants on each building type so
far, so each of the parks is only
really differentiated by
layout. There are some
dino cosmetics and you
can change the look of the jeeps but
managing the park demands too
much of a zoomed out view for those
to be striking.
I’ve just unlocked a heap more
dinosaurs because I can now access
more dig sites for fossils, but I’m
struggling to find a reason to
continue playing. The dinos look
beautiful, but watching them doesn’t
reveal any emergent lizard stories.
Taking a broader view, my parks are
ticking over fine so there’s not really
much else to do except send rangers
to restock feeders and fulfil contracts
in order to unlock more options.
I was trying to find a way to
embody a person at the park, maybe
follow them as they
wandered or step
inside the viewing
gallery or the monorail
as them. You can’t do
that, either (although
you can unlock the
ability to ride the
gyrospheres). The
people wander around
but you can’t click on them to figure
out what they’re enjoying, or what
they’ve seen. They’re just the same
few character models milling about
to create the sense of crowds.
WATCHING AND WAITING
It’s also weird to realise there are
no children in the park. I get
that maybe that’s a censorship
choice or a personal choice
if you’re also showing
people get eaten or attacked
when dinosaurs do escape.
However, kids’ fascination with
dinosaurs is something the
franchise uses – particularly the
iconic first instalment – so this
childless theme park seems
bizarre.
There are issues with the