PC Gamer

(sharon) #1
In fact, it bears more than a few
similarities to one particular
Castlevaniagame. As in
Castlevania III: Dracula’s Curse, your
protagonist, Zangetsu, is a fairly
standard warrior archetype joined by
three other playable
characters, each with
unique abilities that
give you fresh fighting
options and open up
new routes. Miriam
wields a whip, jumps
high and can slide
under low ceilings.
Arthur, an alchemist,
uses powerful magic (his flame
barrier is hilariously overpowered).
The vampire Gebel can transform
into a bat, crossing long chasms. A
key difference is that you can switch
between all four at will, rather than
being limited to bringing just a single
ally with you. You have separate
health gauges, too – essentially giving
you four lives to complete a stage.
It’s not the only way this
throwback is more forgiving than the
games it’s homaging. Controls are less
stiff and clunky than its 8-bit peers


  • though you’ll still need to move


back slightly from a ledge to jump up
to the next. And a Casual difficulty
option not only gives you infinite
lives, but stops you from being
pushed back when you take damage


  • thus avoiding the frustration of
    having your favourite
    character nudged off a
    ledge by a flying pest
    just before the boss
    screen. And when
    you’re facing a fork in
    the road and you’re not
    sure which path to
    follow, the remains of
    fallen adventurers will
    point you in the right direction, a
    bony arm gesturing towards the
    quickest route forward.
    All of which means even those
    with little experience of the classics
    should be able to reach the end
    within two hours or so. Yet quitting
    there leaves you with the feeling that
    there’s plenty you’ve missed – and so
    it proves. Whenever you meet a new
    character, a flashing prompt suggests
    you should talk to them. You can,
    however, simply gut them with your
    sword, giving Zangetsu a new ability,
    like an arcing sword swipe, or a


somersault. Or you can even ignore
them if you want to finish the game
without any assistance.
It’s at this point you’ll grow to
appreciate the artistry of the course
design: these levels have been built to
accommodate a range of playstyles,
from those looking to revisit the
games of their youth but with a more
lightweight challenge, to purists
seeking to test themselves with only
the hero’s most basic abilities. It’s
much less fun that way – jabbing a
short-range sword a few times before
backing off and repeating can’t
compare to combining all four
character skills to take down a boss in
double-quick time – but the option’s
there for those who want it.

OLD SCHOOL CRUEL
At times, it leans on its influences to a
fault. Some enemies are not so much
a challenge as a nuisance: the
undulating flight paths of one
particular enemy type combined with
moving platforms and the
knockbacks of Veteran mode might
make you thinkCurseatthe Moon
would have been a more appropriate
title. And it’s demoralising to have
seemingly beaten a boss by the skin
of your teeth, only for them to launch
one final attack.
A bigger problem is that it doesn’t
have enough new ideas of its own.
Where the likes ofShovel Knight use
classic games as a foundation to build
upon, Inti Creates is often content to
merely walk in the footsteps of those
8-bit favourites. As such, those with
the deepest affection for retro games
are the most likely to find it just a
touch too familiar. Even so,Curse of
the Moon is proof that great design
doesn’t really age. For a game that
originated as an extra, it sets a high
bar for Iga and his team to clear.

NEED TO KNOW
WHAT IS IT?
An NES-style platform
adventure with
Castlevaniain its veins.
EXPECT TO PAY
£9
DEVELOPER
Inti Creates
PUBLISHER
In-house
REVIEWED ON
Core i5-4440, 8GB
RAM, GTX 645
MULTIPLAYER
None
LINK
http://www.curseof
themoon.com

80


Made with affection and
artistry, this appetiser to
Bloodstained: Ritual of
the Night is a very
pleasant surprise.

VERDICT

Levels have
been built to
accommodate a
range of
playstyles

I


f only all stretch goals were as good as this. Conceived as a bonus
for those who backed Koji ‘Iga’ Igarashi’s Bloodstained: Ritual of
the Night on Kickstarter, Curse of the Moon looks and plays like a
classic 8-bit game. While it appears Iga only had a supervisory role,
Curse of the Moon offers more than a passing wink to the series
with which he made his name. If someone told you this was a great lost
NES Castlevania game, you’d have a hard time proving otherwise.

REVAMPED


Castlevania-inspired throwbackBLOODSTAINED: CURSE OF THE MOON


is 8-bit of alright. By Chris Schilling


LINKS TO THE PAST Four more neo-retro PC games


SHOVEL KNIGHT
Yacht Club’s adventure
stretches the definition of
8-bit, but its contemporary
flourishes make this more
than a wide-eyed tribute.

MIGHTY GUNVOLT
The Inti Creates game with
‘Mighty’ in the title you
should buy, this Mega Man
homage is a short but
instantly gratifying treat.

DOWNWELL
Ojiro Fumoto’s striking,
monochromatic debut is a
blisteringly intense and
irresistibly moreish arcade
roguelike. With gunboots.

VVVVVV
Tipping its hat to 8-bit
computer games, Terry
Cavanagh’s gravity-
flipping platformer is a
tough nut to crack.

Bloodstained: Curse of the Moon


REVIEW

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