PC Gamer

(sharon) #1

L


et’s talk about worthwhile
experiences. Tale of Tales’
FATALEis an experimental
adaptation of Oscar Wilde’s play,
Salome, itself an interpretation of
the Biblical story of Herod’s
daughter, her desire for John the
Baptist, and how his head came off.
I’m wary of being too pat here,
becauseFATALE is a sophisticated,
purposeful act of expression. It’s art
from a time when that wasn’t
something that games were thought
to encompass. It is 30 minutes long
and without challenge, things that
don’t need excusing now but did
when it was released in 2009.


Despite its short running time, what’s
still striking about FATALE is the
lack of immediacy. In the first
sequence, you are locked in a cistern,
watching through a grate as Salome
performs the Dance of the Seven
Veils in the courtyard above you. Her

lines from the play appear in the
space above you, drawing your
attention upwards. When the dance
ends, a guard silently enters your cell
and decapitates you. You might see
him coming, you might not. You then
spend FATALE’s midsection floating
around an atmospheric, rooftop
diorama, extinguishing candles.
There are aspects of FATALE that
can seem standoffish – particularly
the way it relies on you to do the
majority of the interpretive legwork.
I’d argue that its midsection is a little
too long, and its strange Descent-style
controls make it harder to let yourself
sink into it. But even so there’s a lot I
appreciated – the little anachronistic
touches, the way those controls and
its purposeful stillness make FATALE
feel like an art exhibit set inside an
old-school graphics demo.
It is thought and mood
provoking, which is
entirely the point.

ExploringFATALEattraction


EXPECT TO PAY
£5

DEVELOPER
Tal e of Tal e s

PUBLISHER
In-house

NEED TO KNOW

Plot twist: this is an oil
lantern instead.

The acclaimed sequel to
Candlesnuffer Origins.

REVIEW


CISTERN SHOCK


75


I


’d like to take a journey to the
bottom of games, now, if you’ll
entertain me for a moment. Clicker
Heroes is Steam’s most popular free
clicker game. In it, you click on
monsters to make them pop. When
they pop you get some gold, and you
use this gold to buy and upgrade
unseen characters who do a certain
amount of damage over time. The
numbers go up, which feels nice, so
you do it forever. Eventually, you


  • real you – will die, because your
    time is finite. Clicker Heroes’ time is
    not finite, however. It will give you
    things to click on forever. I’m not
    angry that somebody made Clicker
    Heroes, nor that it found
    popularity. I’m angry that it
    works on me.


CLICKER HEROES


12


T


his is the issue with numbers
that go on forever. Games about
numbers sit on the knife edge
between hobby, work and
compulsion that seems to be a unique
danger of this medium. In being so
degenerate, they’re basically pure
games. Realm Grinder sounds a bit
like a dating app for LARPers but it’s
actually a city-building clicker game.
It’s better than Clicker Heroes but not
by much. I like its magic system,
which deems ‘tax collection’ to be a
magical spell. It allows you to opt
between a ‘good’ path, which involves
more clicking, and an ‘evil’ path,
which involves more passive
resource gain. I do not agree
with this interpretation of a
morality system.

REALM GRINDER


34


I


dle Championsis the official D&D
clicker game and Minsc from
Baldur’s Gateis in it. It is basically not
about clicking at all, but about
arranging your characters in
formation in a way that makes the
numbers all big without you having
to do much of anything. Here’s
another thing: I’ve been playing it in
the background this entire time. I
was playing it while I was playing
Baldur’s Gate. I was playing it while I
was playingFATALE. Please
help me: the numbers are
now very big.

IDLE CHAMPIONS


56


STOP SMILING,
I DON’T CARE.

Don’t ‘Settlers’
me, sonny Jim!

WHY DO I LIKE
THIS SO MUCH.
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