stra
tegy
+bu
sine
ss^ is
sue^
96
94
It’s helpful to consider the process of strategy formulation, planning, and
execution as a game. Games, in general, have a fixed set of rules, are played
among a small and known number of players, have well-defined and agreed-up-
on outcomes, and have known uncertainty (that is, the uncertainty stems from
the choices available within the constraints of the game and is not environmen-
tally introduced). In contrast, strategy, or more broadly how businesses oper-
ate, is subject to changing rules, is often played against a large and unknown
number of players (e.g., disruptors from brand-new industries), has an outcome
that is not clear or agreed upon (e.g., maximizing profits or being a socially re-
sponsible organization), and is subject to both known and unknown uncertainty
(e.g., the emergence of new technology). But the building blocks for games and
strategy are actually quite similar, as both involve setting policies, grappling with
dynamic models amid the backdrop of environmental assumptions, and coping
with randomness.
Looking at strategy through
the lens of gaming can lead to a new
approach to building dynamic stra-
tegic plans that can embed foresight
and resilience. As shown in “Sense,
act, learn” (at right), the dynamic
and resilient flywheel strategy has
three components.
- Market sensing. External mar-
ket sensing is the process by which
we make environmental assump-
tions. It involves unknown uncer-
tainties to which we may not be able
to assign a probability. Continually
sensing external market changes, in-
sensingMarket
Dynamic
and
resilient
strategy formulation andStrategy
investment planning
Performance evaluation
learningand
1
3 2
Sense, act, learn
The flywheel strategy has three components, built into an analytics or AI system that can sense the market, think through different strategic
choices, and then, once again, sense the response from the market. act on those choices, and evaluate and learn from the outcomes,
Source: PwC
fea
tur
e (^)
tec
h (^) &
(^) in
no
va
tio
n
94