OCULUS RIFT S
If we’ve said it once, we’ve said it a Snow Crash–load
of times: Virtual reality is much more than a gaming
technology. In fact, VR has the makings of a pedagog-
ical silver bullet. Developers can simulate just about
anything in a headset, from the rings of Saturn to the
aqueducts of the ancient Roman empire. And a lot of
studies have shown that VR creates stronger memo-
ries than content you view on a computer screen or via
other visual aids. With new self-contained headsets on
the market like the Oculus Rift S, which do away with
finicky external tracking sensors, it’s easier than ever
to integrate them into a classroom environment. They
might not work with Chromebooks yet—but it’s only a
matter of time.
Field Trip
With a slew of interactive educational
experiences ready for download, the
VR headset could be the most capable
teaching tool since the personal computer.
—Peter Rubin
FETISH
$399
PHOTOGRAPHS / CERA HENSLEY 0 3 3
GADGET LAB → LEARN