Asenvironmentalconcernscontinuetomobiliseartists,
filmmakersand mediapractitioners,new technologies
are increasinglybeing employednot only to call attention
to problems,but also to presenthopefulfutures.Just be-
fore Melbourne’sAustralianCentrefor the MovingImage
(ACMI)shut down for its extensiveupgrade,^1 I caught
two recentvirtualreality (VR) titles: Joan Ross’DidYou
AsktheRiver?(2019)and LynetteWallworth’sAwavena
(2018).Thesetwo workshave little in commonother than
femaleprotagonists,environmentalmessagesand their
use of the virtualspace.However,they both draw on
variousVR techniquesthat allow creatorsto explorethe
potentialof the technologyto implicatethe viewer/userin
embodiedand interactiveexperiences.Both make use of
simulatednaturalenvironmentsin respondingto colonial
pasts and issues surrounding the Anthropocene.
Thisspread,L–R:Awavenadirector
LynetteWallworth(right)withYawanawá
chiefTashka;theYawanawá’sfirstfemale
shaman, Hushahu, as seeninAwavena
DESTRUCTIVE
PASTS,
HOPEFUL
POSSIBILITIES
TheSimulated Environment
in AwavenaandDid You
Ask the River?
Virtualrealityofferssignificantopportunities
for expansiveworld-building,particularly
in counterpointto cinema’sadherenceto
the singleperspectiveof the filmmaker.As
theseVR worksby LynetteWallworthand
Joan Ross demonstrate,developmentsin
technologyare enablingmediacreators
to go beyondrepresentationsrootedin
realism– and to challengeour destructive
relationshipwith the worldbeyond the
screen, writesKim Munro.
82 • Metro Magazine 201 | © ATOM