APC Australia - September 2019

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Cyberpunk 2077 minigames:


Hacking, car racing, boxing,


and target range explained


Cyberpunk 2077 minigames are coming


and you are going to be busy.


C


yberpunk 2077 minigames will fill out your time in Night City beyond
the eternal chase for eurodollars and near-future romance. Though
developer CD Projekt Red is remaining cagey in just how much
gameplay it shows off for its new open-world RPG, it allowed a pair of its
employees to answer fan questions about the game submitted via Tumblr. One
of those questions was about what kind of Cyberpunk 2077 minigames players
can participate in, and it sounds like there will be all kinds of ways to fruitfully
while away the hours.
Senior level designer Miles Tost started off by expanding on how the hacking
minigame will work in Cyberpunk 2077. Don’t worry, this isn’t another
perfunctory “wiggle the thumbsticks until you find the sweet spot” filler segment.
To s t s a i d Cyberpunk 2077’s hacking minigame will make the process of
subverting systems more challenging, engaging, and rewarding to boot. Get it,
boot, like booting up a computer? Oh, mercy...


Ubisoft positive about porting games to Stadia.
YVES GUILLEMOT IS CONFIDENT ABOUT FUTURE WITH GOOGLE’S STREAMING PLATFORM.
In a recent investor call, Ubisoft CEO Yves Guillemot assured investors that porting
games to Google Stadia isn’t as costly a job as it may seem. “The extra cost to put to
make sure the games work well on Stadia is not that high,” Guillemot said, according
to a report by Gamasutra. “It’s part now of our pipelines and we have a good
relationship with Stadia to make sure it is profitable for us.”
The company was an early partner with Google on Stadia. Last year, some players
got to try out a prototype version of Stadia (then called Project Stream) with a free
copy of Assassin’s Creed Odyssey. It’s reasonable to assume that a Stadia port would
generally be a lighter workload than, say, a console port if a PC version already exists.
At the very least, you don’t have to worry about overworking Stadia’s maxed-out
machines running the game. Though challenges unique to streaming could present
new considerations for ports in the future, like input delay in multiplayer games.

Tim Willits leaving
id Software
HE’S BEEN WITH ID SINCE 1995.
Tim Willits, who joined id Software in
1995 and rose to become studio director
under new parent company ZeniMax
Media, announced today that he is leaving
the company after this year’s QuakeCon.
Willits has design or production credits on
virtually everything id Software has done
from Ultimate Doom, for which he served as
a level designer, to the Doom 3 BFG Edition
in 2012, his first as studio head.

Blizzard co-founder
Frank Pearce is retiring
ONE OF THE THREE ORIGINALS CALLS IT A DAY.
Blizzard Entertainment co-founder Frank
Pearce announced today that after nearly
three decades at the company, it is time
to “pass the torch to the next generation
of leaders.” Pearce, along with Allen
Adham and Mike Morhaime, founded the
company as Silicon & Synapse in early 1991.
Following an acquisition in 1994 it was
renamed to Chaos Studios, and then to
Blizzard Entertainment.
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