Talk us through the origins of RealMotion... How did it all begin?
RealMotion was created out of the gaming industr y by a few developers
who were really interested in creating interactive visuals back in the late
2000s. At the time there weren’t any products that really focused on
generative content or interactive design opportunities.
What was the original aim of the Gold Series?
Our main goal was to create a product line using some of the most up-to-
date rendering and computer technology available. We thrived on creating
a robust product that can be ser viced easily and supported on a global
scale, which is why our highest end ser vers are ser viced and built by Dell.
What different markets could each part of the Karat range cater for?
The Karat range was built with scalability in mind. We also wanted to make
sure to keep the product line ver y affordable with exceptional built quality.
On the smallest end of the spectrum is our Nugget product, which caters to
the basics ver y well. This was designed mainly to handle tight spaces where
there is not the room for a full rack-mounted machine. It plays ver y well in
the digital signage world along with some applications in themed-based
entertainment.
On the highest end of the spectrum is our 16Karat performance ser ver.
This ser ver fills in areas where heavy lifting is needed to deliver the ver y
best in generative content demands and content-rendering needs. It was
Following its InfoComm launch, RealMotion Director, Geoffrey Platt discusses the Gold Series.
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