TRACING ALL THE RAYS, OVERCLOCKING THE GPU
Seeing as how Shadow of the Tomb Raider is, at the moment, the only working
ray-tracing-enabled GeForce RTX test for the RTX 2070 in our test
smorgasbord (the Metro Exodus benchmark is on the fritz), it was important to
VHHKRZWKH57;6XSHUKHOGXSWRWKH¿UVWKDOIRILWVQDPHWKH57ELW
While the original RTX 2070 was just barely powerful enough to handle ray
tracing above 60fps on this title, the RTX 2070 Super just about hits the 4K
60Hz mark with ray tracing and DLSS turned on, and sails right past it when
the resolution is bumped down to 1440p.
,DOVRWULHGDELWRIFRQFHUWHGRYHUFORFNLQJ8VLQJ(9*$¶V;3UHFLVLRQ
overclocking tool, I was able to achieve an overclock of 175MHz on the GPU,
and 450MHz of memory overclock on the 8GB of GDDR6. This clock was as
stable as it gets, and problems only started to pop up around the 200MHz
mark. (That’s also the case with most of the Nvidia Founders Edition cards.)
Under these clocks, I saw around a 7 percent increase in scores on our 3DMark
runs, and just under a 10 percent frame-rate boost on Rainbow Six: Siege. Given
that the increase of 175MHz is a roughly 9 percent increase on the boost clock,
these numbers fall in line with what we’d expect.
And unsurprisingly, once I did achieve a stable overclock, I noticed the RTX
2070 Super was regularly beating the Nvidia GeForce RTX 2080 Founders
Edition.