16 CHAPTER 1: Computer Graphics: From Then to Now^
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};@interface TwoCubesViewController () {
GLuint _program;GLKMatrix4 _modelViewProjectionMatrix; //3
GLKMatrix3 _normalMatrix;
float _rotation;GLuint _vertexArray;
GLuint _vertexBuffer;
}
@property (strong, nonatomic) EAGLContext *context;
@property (strong, nonatomic) GLKBaseEffect *effect;- (void)setupGL;
- (void)tearDownGL;
- (BOOL)loadShaders;
- (BOOL)compileShader:(GLuint )shader type:(GLenum)type file:(NSString )file;
- (BOOL)linkProgram:(GLuint)prog;
- (BOOL)validateProgram:(GLuint)prog;
@end