Pro OpenGL ES for iOS

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Contents


■About the Author ............................................................................................. ix


■About the Technical Reviewer ......................................................................... x


■Acknowledgments .......................................................................................... xi


■Introduction ................................................................................................... xii


■Chapter 1: Computer Graphics: From Then to Now .......................................... 1
Your First OpenGL ES Program ............................................................................................................................... 2
A Spotty History of Computer Graphics .................................................................................................................. 3
3D in Hollywood ................................................................................................................................................. 4
The Dawn of Computer Graphics ............................................................................................................................ 4
MIT ..................................................................................................................................................................... 5
University of Utah .............................................................................................................................................. 6
Coming of Age in Hollywood .............................................................................................................................. 8
Toolkits ................................................................................................................................................................. 11
OpenGL ............................................................................................................................................................ 11
Direct3D ........................................................................................................................................................... 11
The Other Guys ................................................................................................................................................ 12
Back to the Waltz of the Two Cubes ..................................................................................................................... 14
A Closer Look ................................................................................................................................................... 14
OpenGL Architecture ............................................................................................................................................. 29
Summary .............................................................................................................................................................. 32

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