2019-05-01+PC+Gamer

(sharon) #1

dead, while the third – Ishi – has
been turned into a cyborg in effort
to save his life.
What’s even more remarkable is
that Bulletstorm barely breaks its
stride throughout its entire six to
eight hour length. The first chapter
alone has about three gargantuan
set-pieces, including a level where
you’re chased by a giant, motorised
wheel, and another where you need
to escape the nest of a Godzilla-like
dinosaur. There’s a sequence where
you control a robot-dinosaur and a
battle across a giant dam which,
naturally, bursts in the process.
Bulletstorm’s sense of scale and
spectacle puts most other shooters to
shame, and it’s not even the point of
the game. It’s merely seasoning
sprinkled into the casserole of
shooting angry mutants in the most
creative ways possible.
Yes, the skillshot systems was and
remains Bulletstorm’s most unique
feature. While you’re free to kill
enemies however you like, killing
them in specific ways awards you
with varying numbers of points. This
could be by combining a kick to the
face with a spray from your assault
rifle to perform a “Bullet Kick” or


like a meaty windmill. Combine these
bizarre guns with the skillshot
system, and you’ve got one of the
most gleefully entertaining shooters
ever made. Impaling multiple
enemies on one drillbit for the
“Shishkebab” bonus is almost
worryingly satisfying, as is kicking a
flail-wrapped enemy into a man-
eating plant and blowing both up in a
shower of blood and chlorophyll.
Like everything else about
Bulletstorm, it’s incredibly crass and
incredibly silly, but it’s also a huge
amount of fun. The only downside to
the skillshot system is that it rewards
you for set tricks, which limits the

I call this look
“Godzilla’s dentist”.

Is it possible to
‘catch’ vertigo?

Push me, Pull you
Bulletstorm’s action involvespullingandpushing
enemiesandobjectsaround.tryoutthesemethods.

impaling an enemy upon some metal
railings to pull off a “Voodoo Doll”.
These points can be used to buy
ammo and unlock new weapons,
which, alongside the ever-shifting
environment, can be used to conjure
even more creative kills. Like People
Can Fly’s earlier game Painkiller,
Bulletstorm’s weapons are delightfully
eclectic. Highlights include the Flail
Gun, which shoots twin explosives
connected by a chain that coils
around enemies before exploding,
and the Driller, a ludicrous weapon
that fires gigantic drill-bits at colossal
speeds, impaling enemies onto any
surface and spinning them around

1.
kick
Pushes
enemies and
objects
away from
you.

2.
leash
Pulls
enemies and
objects
toward you.

3.
slide
Pushes
enemies and
objects
away from
you in a
cooler way.

4.
shotgun
Blast
Pushes
enemies and
objects
while doing
damage.

5.
thumP
Throws
enemies and
objects high
into the air.

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reinstall


Hunt is scum and everyone
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