2019-05-01+PC+Gamer

(sharon) #1

B


ack in 2002 a small
team of developers
decided they wanted
to create the most
cutting edge driving
simulation possible. “We were
going to learn about cars and work
with manufacturers,” says Dan
Greenawalt, a member of that
ten-person team and now creative
director of the Forza series. “And
we studied books including Race
Car Vehicle Dynamics by Bill and
Doug Milliken.”

N ED


L Y


Forza Motorsport


FEATURE

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