B
ack in 2002 a small
team of developers
decided they wanted
to create the most
cutting edge driving
simulation possible. “We were
going to learn about cars and work
with manufacturers,” says Dan
Greenawalt, a member of that
ten-person team and now creative
director of the Forza series. “And
we studied books including Race
Car Vehicle Dynamics by Bill and
Doug Milliken.”
N ED
L Y
Forza Motorsport
FEATURE