2019-05-01+PC+Gamer

(sharon) #1
For one thing, you’re such a lovely
tree that a monument is quickly built
in your honour. You go on to become
an icon of worship for a futuristic
society, before the game ends, and
without you lifting a finger.
You’ll be pleased to
discover that’s just one
ending of many,
branching out from the
innocuous beginning,
where you’re given
ownership of a
seemingly immobile
totem of twigs. The
other endings stem
from your realisation that this tree
can actually move, tumbling left and
right, and jumping up onto floating
platforms with all the elegance of the
guy from QWOP after a litre of gin.
Nominally this is a platform game,
where you’re required to leap about,
to collect triangular doodads, and
reach the swirly exit portal that will
take you to the next level. But it’s

W


hat’s it like being a tree? Being stuck in one spot for a
few hundred years while humans come and go around
you and generations of doomed couples scratch their
initials (oww) right on your ruddy bark. I’ve made it
sound pretty terrible, haven’t I, but after slipping on
my tree suit for the surprisingly comprehensive How to Be a Tree, I’ve
come to the conclusion that being a tree is kind of wonderful.

also, very much like The Stanley
Parable, a game of hunting down and
unlocking multiple endings.
Without wanting to spoil any of
them, I do need to point out just how
thoroughly developer Jimmy
Andrews has
considered the tree
experience, from the
objects they’re most
commonly turned into,
to the little matter of
the roots
inconveniently tying
them to the ground.
Each of the endings
takes you down one of these paths,
exploring, for example, a tree’s
immovable nature, the game taking
that aspect and pushing it to a
ludicrous extreme.

Barking up the wrong...
There are some strange, some cute,
and mostly a lot of funny scenes on
the way to each ending – it’s just a

shame that the controls so often get
in the way. Rather than moving a
single character, you’re encouraging a
physicsy pile of branches around
here, and that’s exactly as annoying
as it sounds. It’s not so bad rolling left
and right, but to jump you first have
to contract into a straight line, using
the recoil to spring yourself upwards.
You’ll need to have a tolerance,
then, even an aptitude for physics
comedy games like QWOP or Getting
Over It to get the most out of How to
Be a Tree, even if its difficulty pales in
comparison with those distinctly
Sisyphean nightmares.
However it’s still possible to
experience much of this creative,
funny and inspired narrative
platformer, as there are several
endings that don’t require total
mastery of its unforgiving controls.
Root around for those, give yourself a
chuckle, then maybe attempt the
more challenging endings – should
you succeed, you’ll certainly be
rewardedforyourefforts.

NeedtoKNow
What is it?
A completely
straightforward tree
simulator,winkwink
EXPECttOPaY
Free
DEvElOPEr
Jimmy ‘Zaphos’
Andrews
PublishEr
Jimmy ‘Zaphos’
Andrews
rEviEWEDOn
AMD [email protected],
6GB RAM, GeForce GT
610
MultiPlaYEr
None
link
bit.ly/HowTree

74


Make like a tree and leave
time to enjoy this
sidescroller, which is
worth playing even if you
hate infuriating games.

vErDiCt

Beyond Be-leaf


Going back to your roots in the surprising How to Beatree. By Tom Sykes


This tree can
actually move,
tumbling left
and right, and
jumping

HowtoBeaTree


FrEE GaMEsrEviEW


It’s a good game, but there’s
broom for improvement.

This almost never happens at
Westonbirt Arboretum.

It’s not all brown and green, like
you might be expecting.
Free download pdf