041
PREVIEW
Would we like to switch to Aim
Assisted mode? This embarrassing
and frankly condescending
question keeps cropping up as
OPM repeatedly dies at the hands
of its Nemesis. No, we would not,
we do have some pride. Besides, it’s not our aim
that’s the problem. It’s Nemesis. He’s big, he’s a
bully, and it’s just not fair.
Twenty years ago, playing the original fixed-camera
survival horror on our PS1, we had the same
problem. We can distinctly remember screaming,
“Oh, leave me alone!” at our fat cathode-ray-tube
TV as the Pursuer cropped up yet again to ruin a
perfectly nice bit of rummaging down the side of
dumpsters for green herbs.
Nemesis is designed to chase Jill relentlessly.
It’s Resident Evil 3’s standout feature. But as if the
original game’s Big Bad wasn’t big and bad enough,
the one in this reboot makes his ancestor seem
kitten-like – and you can blame the Resident Evil
2 reboot for that, since that game’s Tyrant set a
new benchmark. Nemesis is way smarter than the
Tyrant, moves nimbly for his size, has prehensile
tendrils that ensnare you and, at one point, has a
flamethrower. Yeah, this isn’t going to be easy.
JUST STOP IT
Zombie-infested Raccoon City has been reimagined
and created in exacting detail on PS4, but remains
recognisable to fans of the original, despite the more
open feel and evidently bigger scale of the city. It’s
far from open world; areas are locked off or blocked
RESIDENT EVIL 3
Jill-in’ like a villain
FORMAT PS4 / ETA 3 APR
PUB CAPCOM / DEV CAPCOM
“NEMESIS IS
DESIGNED TO
CHASE JILL
RELENTLESSLY.”