061
THE OPM II ERVIEWE Q
OPM: Your games often blend the line
between introspection and being
joyous, even silly, fun. Why are you
drawn to this balance?
KT: Because my mind has so many
contradictions. I don’t play videogames
but I like to make videogames. I like to
make videogames because it’s more
interesting than just playing videogames,
but videogames are unnecessary things.
We can live without videogames, but we
can’t live without medicine, food, water,
electricity, sewerage, etc etc. Those are
more important than videogames. To
play videogames, we need to buy a
console, PC or phone first, and still need
electricity, walls, roof, sofa, TV, AC etc
etc. We need a lot to play just
videogames. Very luxurious things.
I see a lot of homeless people here.
I have earned by making videogames,
which are unnecessary things.
But I have a family, and basically making
videogames is fun. I know this is kinda
an extreme thought, but I think those
contradictions make my games have
different faces.
OPM: Wattam manages to
capture an essence of
childhood play and wonder
at the world. Do you think
this is something smaller
studio games are able to
explore more easily?
KT: I think I know what you
mean, but it doesn’t matter if
it’s big or small. I know some
small studios feel like
Triple-A studios because the
executives are ex-Triple-A.
And they just do what they
have done before at a big
company. So I can’t tell.
OPM: How do you feel when
you read reviews of a game
you’ve released?
KT: Just nervous. I have been
trying to avoid reading any
reviews, but I have read
some by accident. I totally
understand all negative
reviews because I know
Wattam is far from a decent
commercial product. The
development process was
just tougher than you
expect. I just feel so sorry
when I saw tweets about
Wattam’s unstable
performance or^
design issues.