Official PlayStation Magazine - 04.2020

(vip2019) #1

066


GUILTY GEAR STRIVE


EFFECTIVETECHNIQUES/TYPEBALANCE/EASEOFUSE5/5/RANGESPECIALITY MID

S


ol’srival,Kyis a formercommanderoftheSacredOrderOfHoly Knights,
aneliteforcedesignedtocombatGears.Nowhe’sthecaptain of the
InternationalPoliceForce.Heis extremelydevout,whichcancause him
innerturmoilashewrestleswithhismorals...andthosehemustfight.

Wieldingelectricity,Kycanjumpintothefrayandusemid-reaching sword
thrusts to stun his opponent. Stun Edge can frazzle enemies from a short
distance, allowing him to close the gap and deliver more jolts with the sliding
Stun Dipper or swing his sword in a wide arc above him with Vapor Thrust,
hurling foes into the air as he adopts a messiah-like pose.

special attacks
Stun Edge 236 + S
Stun Edge Charge Attack 236 + HS
Aerial Stun Edge 236 + S or HS in mid-air
Stun Dipper 236 + K
Special Attack (Flying Kick) 214 + K
Vapor Thrust 623 + S or HS (air okay)
Dire Eclat 214 + S
Overdrives
Ride The Lightning 632146 + HS
(air okay)
Sacred Edge 236236 + P
P – PUNCH K – KICK S – SLASH HS – HARD SLASH

KY KISKE – ALL ROUNDER


UNPREDICTABLESTRANGEMOVES

T


hemedicalgeniusDr.Baldhead’sgriponreality(quiteliterally)broke
whena youngpatientofhisdiedmysteriously.Afterdonninga face-
concealingpaperbag,henowgoesbythemonikerofFaust.Sometimesa
deadlykiller,sometimesa healer,heseeksthetruthbehindtheincident.

Faust’s moves areallaboutmisdirectionandunpredictability,ashetangles
up opponents inhisconfusingwebofstrikes.He’llgrabyouwitha fishing
line with Re-re-reThrust,andthenspinattackyouin theair.Orhe’llgobble
you up to spit yououtofthecosmossomewhere.He’llevengrowoutyour
hair into an afro,dropsomestrangepills,orbecomea scarecrow.If you
don’t know what’sgoingon,thenneitherwillyourenemy.

FAUST – MYSTERIOUS DOCTOR


punches, kicks, slashes, and hard
slashes (it’s a four-button fighter, so
great on a standard controller). Those
moves are in order of strength; hard
slashes have more of a wind-up, and
you can combo upwards through those
moves. Timing is less important than
in, say, Street Fighter – just mash out
buttons up the scale, and like jamming
on a scale on a guitar you’ll get your
moves out. Dust attacks on u are
launch moves, and ducking while you
do it now gives you the option to
sweep attack to knock your opponent
off their feet. The combat’s always
been fairly simple to follow when you

break it down, but the way Strive is
presented ensures it all clicks into
place more quickly for new players.
Guilty Gear is well known for being
gorgeous – like 2D animation come to
life in three dimensions (while
remainingona 2Dplane–thecamera

pansaroundcharactersatkey
momentstorevealthedepth).But
withsomanyflashyeffectsandlong
combosnewplayerscouldfindit
intimidatingtograsp.“Themajorfocus
forthistitleis tomakea gamethat
evencasualspectatorscaneasily
understandwhatis happeningon
screen,”saysIshiwatari.“I thinkthatif
peoplecanclearlygraspwhatneedsto
bedoneinordertowina round,
playersofanylevelwillbeableto
enjoythegameevenif thecore
mechanicsappeardifficult.”Thatsaid,
youstillhavetoputinpracticetobe
abletoekeallyoucanfroma
character’smoveset.“Weareworking
onmakingit anentirelynewexperience
forallplayers,”saysIshiwatari.
“However,weintendtomakeit such
thatplayerscanstillfeelelements
distinctivetoGuiltyGear,suchas

Potemkin only fights when he has to, but the
story makes it clear he has his orders.

“I THINK THAT [...]


PLAYERS OF ANY


LEVEL WILL BE ABLE


TO ENJOY THE GAME.”

Free download pdf