068
losing effectiveness the more
hits you take, meaning you
always have to be aware of
potential openings.
SWITCHING GEARS
The series’ first foray into stage
transitions is another way the
team are trying to encourage
more of that back-and-forth
for all players. “In most
fighting games, trapping
your opponent at the edge
of the screen gives you a huge
advantage, and one of the
most exciting parts
of the match is for
attacking players to
come out with the best result
in this moment,” shares Ishiwatari.
“However, I feel that there is a huge
difference between getting a good
The large lad Potemkin
brings a gun to an
anchor fight.
The anchor isn’t the only thing to watch out
for; May’s regular punches are iron too.
“KNOCK YOUR OPPONENT BACK AND
THE CAMERA FOLLOWS THE ACTION.”
SWIFTSTRIKES/TYPESPEED/EASEOFUSE3/5/RANGESPECIALITYSHORT/MID
F
ollowingthepathoftheninjaChippclaimstobefromJapan,buthe’snot,
andcan’tevenspeakthelanguagewell.He’ssimple-mindedandimpatient
(thankstohisspeed),butkind-hearted,forminghisowncountryfromthe
desiretohelpoutsmallercommunitieswhoareoverlookedbyothers.
Usinga mixtureofquicksliceswithhisninjabladesandfast-pacedninjutsu,
Chipp is all about speed. His Genrou Zan allows him to teleport behind foes
for extra strikes, and his Resshou, Rokusai, Senshuu combo deals quick
damage. Enhancing his speed is the ability to slow down his opponent, and
create shadow clones for devastating finishers.
special attacks
Alpha Blade 236 + P or K (air okay)
Alpha Plus P or K during Alpha Blade (air okay)
Beta Blade 623 + S (air okay)
Gamma Blade 236 + HS
Resshou 236 + S
Rokusai 236 + S during Resshou
Senshuu 236 + K during Resshou or Rokusai
Genrou Zan 63214 + S
Shuriken 214 + P in mid-air
Wall Run Hold 6 while dashing into a wall’s edge
Overdrives
Zansei Rouga 632146 + HS (air okay)
Banki Messai 236236 + K
P – PUNCH K – KICK S – SLASH HS – HARD SLASH
CHIPP ZANUFF – HIGH SPEED NINJA