086
INFO
FORMATPS4
ETAOUTNOW
PUBKOCHMEDIA
DEVCRYTEK
HUNT: SHOWDOWN
Stealth shooting goes multiplayer in atmospheric fashion
T
he voice booms through the floorboards
beneath my feet. “I gotta fix my car.
My car broke down.” It’s an American
accent, but it doesn’t belong to
Louisiana, and certainly not to the 1890s,
where you find yourself in Hunt: Showdown.
That means there are two players, at least, feet
away – and they can hear me just as easily.
The groan of a bracket or creak of a lantern
can mean death in the attic, an end so pathetic
Agatha Christie never bothered to write a novel
on the subject. It’s hard not to think about – I
can still see the body of Barbara Bunzler through
a nearby window, lying prone in the courtyard.
We were colleagues, fellow hunters, and during
our time together she didn’t speak a word to me.
The first sound I heard coming out of her head
was the crack of a bullet from a Winchester rifle.
Eventually, the killers slink off – assuming,
perhaps, that Barbara was operating alone. A few
minutes later I leave the house in the opposite
direction, sticking to the swamps until I spot
the orange glow of a horse-drawn carriage. Other
hunters will take the bounty today, but in Hunt,
survival is its own victory.
DEAD FOREVER
Out in the bayou, permadeath doesn’t just
mean no respawns, it means the loss of the
weapons and traits tied to
your character. It means you
have to start again with a new
recruit in a different hat. So
you either tread softly, taking
opportunities where they
emerge, or storm into the fray
knowing a mistake could cost
you everything.
It’s one of several quirks that
make Hunt a strange relative
of the competitive shooters it
shares a console with. There
are echoes of battle royale, sure,
in the way you narrow down
the field of play – searching
settlements for clues until you
pinpoint the location of a boss
monster, the lair where players
will clash over the spoils. But
spiritually, it’s closer to Modern
Warfare’s Gunfight than Black
Ops4’sBlackout,anintimate
The monsters
aren’t your
real problem –
watch out for
other people.
game of close listening and
intelligence gathering.
There isn’t a huge amount
of intelligent life kicking
about this highly fictionalised,
demon-infested take on the
historical Deep South. Crytek’s
two enormous maps are
populated by former locals –
like the Hive, a rotting woman
whose top half has popped
open like a gone-off packet
of Pringles, spraying bees
everywhere. Or the Meathead,
blind but for the huge slippery
leeches that patrol its vicinity,
screaming for dad once they
sense a player.
RADAR PING
Horrible though these mobs
are (it’s best not to play during
lunch,asa rule)they’reeasily
BAYOU PIGS @jeremy_peel
“HER TOP HALF HAS POPPED
OPEN LIKE A GONE-OFF
PACKET OF PRINGLES.”