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ContentsContents
Attract mode Interface
Shovel Knight Dig
Yacht Club Games and
Nitrome’s bite-sized spin-off
A Frog’s Tale
The personal story behind
a top-down adventure
Iron Danger
Real-time strategy with
a rewinding twist
Incoming
Aliens, barbarians, and a
cybernetic Metroidvania
Comix Zone
How games are given the
graphic novel look
Spirittea
Immerse yourself in a bath
house management sim
Magical properties
When tiny studios make games
out of big licences
Peter Molyneux
The UK’s most controversial
game designer?
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