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to research areas such as game
theory, which was seen to be
particularly relevant to the politics
of the Cold War.
In 1950, the game theorists at
RAND devised two examples of
non-cooperative games. The first
was published under the name
“So Long Sucker.” This game was
specifically designed to be as
psychologically cruel as possible.
It forced players into coalitions,
but ultimately to win you had to
double-cross your partner. It is
said that after trials of the game,
husbands and wives often went
home in separate taxis.
The prisoner’s dilemma
Perhaps the most famous example
of a non-cooperative game is the
prisoner’s dilemma. It was created
in 1950 by Melvin Dresher and
Merrill Flood and builds on Nash’s
work. The dilemma involves two
captured criminals who are kept
separate during interrogation
and offered the following choices:
They are told that if they both
testify against each other, they
will each get a medium jail
sentence that will be painful but
bearable. If neither will testify
against the other, then they will
both receive a short sentence that
they will cope with easily. However,
if one agrees to testify and the
other does not, then the man who
testifies will go free, and the man
who stayed silent will receive a
long sentence that will ruin his life.
The dilemma for each prisoner
is this: to betray or not to betray.
If he betrays his partner, he will
go free or end up with a medium
sentence. If he trusts his partner
not to betray him, he could end
up with a short sentence or a
very long time in prison. To avoid
the possibility of the “sucker’s
There was an incredible blooming
of game theory after World War II,
much of it at the think tank RAND
(the name comes from Research
ANd Development). Set up by the
US government in 1946, RAND was
charged with putting science at the
service of national security. They
employed mathematicians,
economists, and other scientists
GAME THEORY
The prisoner’s dilemma is
an example of a non-cooperative
game in which neither party can
communicate with the other. The
“Nash equilibrium” of the game
is for both players to betray.
Betrays
6 months
Free 10 years 3 years
10 years Free
Stays silent
Stays silent
Betrays
Game theory is
rational behavior in
social situations.
John Harsanyi
US economist (1920–2000)