ActionScript 3.0 Design Patterns

(Chris Devlin) #1

282


Chapter 8
CHAPTER 8


Observer Pattern 8


It is the theory that decides what can be observed.


—Albert Einstein


Every man who observes vigilantly and resolves
steadfastly grows unconsciously into genius.


—Edward G. Bulwer-Lytton (Author of the immortal
line, “It was a dark and stormy night,” written while
trying to explain how his Internet connection got
knocked out and he missed a deadline.)


The world is full of obvious things which nobody by
any chance ever observes.


—Sherlock Holmes (Original reference to syntax errors.)


You can observe a lot just by watching.


—Yogi Berra


What Is the Observer Pattern?


Conceptually, the Observer design pattern is easy to understand. A central point


sends information to subscribing instances. This works just like a newspaper or cable


television subscription service. When a person subscribes, the service begins, and


continues until he unsubscribes.


In applications where a single source of information needs to be broadcast to several


different receptors, using a single source in the design makes more sense than having


several different sources getting the same information by repeated calls to the data


source. For example, in using a web service that sends out stock quotes, setting up


your application to receive the information in a single source, and then sending out


that information from that source in your application, is more efficient than having


each instance calling the information separately from the web service. If your appli-


cation takes the incoming stock information and displays the information in tabular


and different chart forms, having multiple subscriptions to each of the different


formatting classes would require separate and repeated calls to the web service.

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