ActionScript 3.0 Design Patterns

(Chris Devlin) #1
469

Chapter 13
CHAPTER 13


Symmetric Proxy Pattern 13


Now an allegory is but a translation of abstract
notions into a picture-language, which is itself nothing
but an abstraction from objects of the senses; the
principal being more worthless even than its phantom
proxy, both alike unsubstantial, and the former
shapeless to boot. On the other hand, a symbol is
characterized by a translucence of the special in the
individual, or of the general in the special, or of the
universal in the general; above all though the
translucence of the eternal through and in the
temporal. It always partakes of the reality which it
renders intelligible; and while it enunciates the whole,
abides itself as a living part in that unity of which it is
the representative.
—Samuel Taylor Coleridge
There is no country in the world where machinery is
so lovely as in America. It was not until I had seen the
water-works at Chicago that I realised the wonders of
machinery; the rise and fall of the steel rods, the
Symmetric motion of the great wheels is the most
beautiful rhythmic thing I have ever seen.
—Oscar Wilde
Computers that are commercially available are
symmetric or non-handed but it is possible that some
existing software and algorithms are left- or right-
handed.
—Philip Emeagwali

Simultaneous Game Moves and Outcomes


One of the more interesting problems for programmers is dealing with interaction


over the Internet. This is especially true in the case of games where the developer


must work out how two or more players can interact in the context of a set of rules

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