2020-05-01_Official_PlayStation_Magazine_-_UK_Edition

(Joyce) #1

PS5 GAMES PREVIEW


any people
were taken by
surprise when
Counterplay
Games
revealed its
PS5-bound
co-op, action roleplaying
‘loot-slasher’ at the Video
Game Awards in December 2019.
After months of speculation
following the reveal of PS5’s
core specs, here was the first
confirmed game running on
next-gen hardware.
Better still, Godfall is only
releasing on next-gen hardware
and is console-exclusive to PS5.
As we write, there’s no PS4
version or cross-gen up-patching,
this one’s genuinely tailored to
run only on Sony’s new console.
Playing like a blend of ideas
from this generation but given
a glittering, ray-traced uplift,

Godfall is one of those launch
titles that feel familiar but new
all at once. The developer has
referenced Monster Hunter:
World in terms of gameplay,
and an early demo of the game
certainly showcases the kind of
weapon-based combat we’ve come
to expect from series such as
Capcom’s beast-baiter. Weapons
are oversized and pointy – we see
pikes and chunky warhammers,
and a human-sized sword that
handily has a scythe in its hilt.
There’s more: touches of Dark
Souls in how fighters duel and
dance, countering and launching
weighty strikes. We see one large
knight stop the player’s attack
mid-strike, grabbing them by the
throat and pushing them to the
ground; Godfall’s AI is taking no
prisoners. The 75-person studio
in California has a vision, and
that includes lifting ideas that
work. It’s no surprise the game
has been described as a loot-
slasher; with some of the team
having worked on Destiny 2 we
can expect equally rich co-op
hunts as we venture into Godfall’s
mysterious worlds.
The dev has revealed the game
rewards aggressive play. Its

GODFALL


The shiniest soulsborne you’ll ever play
Pub Gearbox Publishing Dev Counterplay Games ETA Winter

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