2020-04-01_Total_Film

(Joyce) #1
TOTAL FILM | APRIL 2020

THE HOME ENTERTAINMENT BIBLE


DREAMS
GAME
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of stage fright. Art’s Dream begins
as a narrative-led point-and-click
adventure with musical interludes
and culminates with an elaborate,
fantastical multi-vehicle pursuit
that transforms into a side-scrolling

shoot-’em-up. Dazzlingly inventive,
if curiously unemotional, it sets a
daunting bar for its player-creators.
Still, as the ever-present ‘made in
Dreams’ watermark reminds you, it’s
all eminently achievable. Although it’s
telling that collaborative creation is
actively encouraged – you’re unlikely to
make anything this good on your own.
A series of patient, thorough and only
occasionally patronising tutorials are
ideal for younger players in particular,
turning the creative process into a game
of sorts. Meanwhile, themed events and
the opportunity to remix other users’
Dreams helps overcome blank-canvas
syndrome. A terrific front-end makes it
easy to find whatever you’re looking for,
whether it’s first-person shooters or
hyper-realistic paintings of foodstuffs.
Questions remain over the
commercial side – this is, after all,
a walled garden, one where creators
get little tangible reward for their efforts
beyond the approval of their fellow
Dreamers. Yet as a sandbox of tools
to experiment with, and develop your
craft – whatever it may be – this is
a staggeringly flexible and powerful
piece of software that could well inspire
a new generation of budding artists.
Chris Schilling

That’s the hope, at least, and the
developer has supplied its own movie-
length example of what you can make
with the software. The aim, made
explicit by a sequence that invites you
to destroy a wall by physically jerking
the bricks aside with the controller, is
to inspire players to smash through the
barrier of self-doubt. As if that wasn’t
enough, there’s also Art’s Dream: a
strikingly weird movie-length example
of what you can do within the quaintly
named ‘Dreamiverse’. It’s a noir-tinged
story of an anxious double-bassist,
who quits a jazz band after an attack

I


t’s been 12 years since Guildford’s Media Molecule first invited us to
‘play, create, share’ with whimsical puzzle-platformer LittleBigPlanet.
Its latest project isn’t so much a game as an entire creative platform:
a set of tools primarily aimed at building 3D games, but which has
already been used to make digital paintings, sculpture, short films, animations
and music. If you don’t fancy yourself as an artist of any stripe, you can simply
sift through the growing suite of user creations, playing, watching, listening
and absorbing – which makes it all the more likely that your dormant creative
urges will be ignited.

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