94 chapter 3 ■ Designing a Character Bust
topologically the points are far apart. Topological Masking is a useful tool and I recommend
using it whenever possible. I still polygroup the lower lip as we showed earlier since I find
sometimes it is faster to hide the mask and manipulate the jaw rather than enable Topological
Masking and adjust the Range slider. Each approach has its strengths and you will be well
served to explore both. The Topological Masking setting is invaluable when working on the
toes, for example.
Setting Up GoZ and Subtool Master
In this section we will be using two ZBrush plug-ins, GoZ and Subtool Master. Subtool
Master allows you to perform various functions on multiple subtools. We will use it to mir-
ror parts across the X axis. GoZ allows you to move your work seamlessly between ZBrush
and another 3D application. We will use it to add geometry to our creature head.
The Subtool Master plug-in is available for free download from http://www.pixologic.com.
The GoZ plug-in is preinstalled with ZBrush but you have to set it up (see the next section,
“Installing GoZ”). Make sure both tools are ready for use before you proceed.
You install Subtool Master by extracting the contents of the zip file to the ZBrush4/
ZStartup/ZPlugs folder. GoZ requires a different setup.
Installing GoZ
GoZ comes preinstalled with ZBrush. All you have to do to enable it is click the GoZ button
and ZBrush will search for all the applications it is capable of connecting with. When you
encounter an application that ZBrush cannot find, it gives you the option to browse to that
application’s location or select Not Installed. So, for instance, if you do not have 3ds Max
installed on your machine, then you click Not Installed.
The installer will copy scripts into a common folder for the 3D application to use. This
will require that you use administrator privileges on your machine during the installation.
Once it’s installed, you can take advantage of GoZ’s functionality. If you set the GoZ appli-
cation to Maya, you will now have a shelf in Maya with a GoZ button. In some cases this
particular functionality does not work and you have to add the shelf manually. The follow-
ing steps show you how to enable the GoZ shelf in Maya:
- To set up the shelf in Maya, open the Script Editor window in Maya (Figure 3.28).
- Click File Source script and browse to C:\Users\public\Pixologic\GoZApps\Maya. Here
you will find the scripts that allow you to transfer work from Maya back to ZBrush. - Select the file called GoZScript.mel and run the script to create a GoZ shelf in Maya
(Figure 3.29).
Sculpting a Character Bust
In this section, you’ll sculpt a character from the generic human head bust (Figure 3.30). This
ZTool is prepared with mouth and ear polygroups to facilitate a quick sculpting workflow
when dealing with these areas. You’ll also add new parts to the head directly using the Insert
Mesh function. In the course of this exercise, you’ll make use of the Gravity Brush modifier
as well as Transpose. You’ll also use the Subtool Master plug-in later in this exercise. Be sure
to download and install this free tool from http://www.pixologic.com before you begin.
- Initially you know that you want this character to be leaning his head back and grin-
ning. The orientation of the head you want is different than that of the generic head
mesh. To accomplish this change, use Transpose to shift the orientation of the head on
the shoulders. To do this, snap to a side view and mask the shoulders with a lasso.
Switch to Transpose Move by pressing the W key and shift the head back slightly
(Figure 3.31). Subdivide the mesh by pressing Ctrl+D, and using the Standard brush,