ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

(vip2019) #1

98 chapter 3 ■ Designing a Character Bust



  1. Let’s make further refinements to the shapes of the face (Figure 3.40). Use the Smooth
    brush on a low intensity to soften the forms. Create tight puckers between the folds
    of flesh by using the Inflate brush along the space where two folds meet. This has the
    effect of creating the look of two folds of skin pressing together.
    9. Now use the Gravity modifier on the Elastic brush to add a sense
    of weight to the skin folds. Gravity is acting on our bodies at all
    times, but it is most apparent in loose-hanging skin like this char-
    acter’s jowls. Figure 3.41 shows two forms. The form on the left
    has no sense of gravity, whereas the one on the right has a sense of
    weight and drag. By adding more body to the bottom of the fold, it
    appears that the fatty tissue is being pulled down by gravity. This
    applies to skin folds, finer wrinkles, and even cloth. The Gravity
    brush tries to automate this process by adding to the surface in the
    direction of the Gravity arrow (Figure 3.42). You can use Gravity
    on any brush by simply raising the Gravity slider value under the
    main Brush menu (Figure 3.43).


Figure 3.39 Adding fat to the neck
with the Elastic brush


Figure 3.40 Stroke the Inflate brush between two folds to
draw them together in compression.

Figure 3.41 This figure illustrates gravity and its effect on
form. The right image is the sculpted form; the left repre-
sents the silhouette of the shape depicted. By adding more
visual weight to the bottom of a form, you can create the
impression that gravity is acting on it.

Figure 3.42 The
Gravity brush
modifier
Free download pdf