ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

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■ Advanced Techniques: Sculpting the Demon Beast 105


Removing all surface shading and looking at just the silhouette allows you to
concentrate on the overall silhouette of the character. The silhouette is an important
aspect of design since it is the first read, meaning the first thing your mind processes
when you look at a character. Figure 3.55 shows examples of character silhouettes
and how they affect the read of the character.

Figure 3.55 Various silhouettes

A useful trick when trying to judge the over-
all proportions of the character is to switch from
the current material to the Flat Color material.
Doing so allows you to spot the silhouette of the
character quickly as well as sculpt while looking
just at the profiles (Figure 3.56). Reducing to the
overall outline can help you see when a shape
needs to be pushed to help communicate the feel-
ing you are trying to inspire or depict in the ana-
tomical form you want to represent.
It is possible to snap to an orthographic
view and move the mesh in Flat mode, manipu-
lating just the overall outlines without being dis-
tracted by internal details. When you are ready
to view the whole mesh again, simply select
another material.

Figure 3.54
The flatInflate
brush’s Edit
curve

Figure 3.56 The character bust with the Flat Color mate-
rial applied
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