ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

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116 chapter 3 ■ Designing a Character Bust



  1. A useful technique when sculpting mid-resolution details like striations in the skin
    or tendons is to sculpt the form you want at a higher subdivision level and then step
    down and smooth the lower levels. When you step back up, the form will still be there,
    only much more subtle. You can then accentuate the highlights and shadows as needed
    with the Standard brush (Figure 3.77).

  2. Build up the masseter muscle and the jawline with the Claytubes brush. This gives the
    creature an imposing silhouette from the front view (Figure 3.78). Using the Standard
    brush, start to detail the horns (Figure 3.79).


Figure 3.77 Smoothing at a lower subdivision level helps make the forms
appear more subtle when you return to the higher subdivision levels.

Accentuate masseter muscle to create a stronger jaw

Figure 3.78 Building up the masseter
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