120 chapter 4 ■ ZBrush for Detailing
Figure 4.1 These images illustrate what constitutes (left to right) primary and secondary form and
tertiary details.
Once you have the form established and the character works without detail (Figure 4.2),
you are ready to use ZBrush’s alphas to add the fine details for which the program is so
well known. This is where the ability to subdivide into millions of polygons matters most.
Figure 4.3 shows a mummy sculpted by ZBrush artist and sculptor Alex Oliver. Notice how
the details in this mummy serve to support the overall character.
Figure 4.2 The Stingerhead character, pictured on the left with only form addressed and on the right
with the addition of tertiary forms. Notice that the sculpture works even without the fine details.