ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

(vip2019) #1

xiv ■ Contents



  • Chapter 1 Sculpting, from Traditional to Digital Introduction xvii

    • Gesture, Form, and Proportion

      • Gesture

      • Form

      • Proportion

      • Best Practices for Digital Sculpting



    • ZBrush Interface General Overview

      • Masking and Visibility Brushes



    • Using the ZBrush Tools

      • Creating a 2.5D Pixol Illustration

      • Sculpting a Lion’s Head

      • Adding Subtools

      • Refining Your Model

      • Finishing Your Model

      • Creating a 2.5D Pixol Illustration





  • Chapter 2 Sculpting in ZBrush

    • An Approach to Sculpting

    • The Brush Menu

      • The Brush Menu

      • Saving Custom Brushes

      • The Clay Brushes

      • The Polish, Planar, and Trim Brushes



    • The Écorché Approach to Sculpting

      • Saving Your Work



    • Sculpting the Skull

      • Measuring with the Transpose Line

      • Roughing in the Shape of the Skull x ■ Contents

      • Mass Sculpting the Forms of the Facial

      • Sculpting the Muscles

      • Adding the Eyes

      • Sculpting Skin and Fat on the Face

      • Adding the Neck

      • Sculpting the Neck Muscles

      • Sculpting Ears





  • Chapter 3 Designing a Character Bust

    • Meshes ZBrush and Working with Imported

      • Optimizing Meshes for ZBrush

      • with Local Subdivision Increasing Polygon Counts



    • Sculpting Importing and Preparing a Mesh for

      • to Organize Your Mesh Using Polygroups

      • Setting Up GoZ and Subtool Master

      • Installing GoZ

      • Sculpting a Character Bust

      • Adding Geometry Using Mesh Insert



    • Sculpting the Demon Beast Advanced Techniques:

      • Adding Geometry for the Horns

      • Refining the Character Bust





  • Chapter 4 ZBrush for Detailing

    • Form and Details

    • Alphas

      • Alphas and Strokes

      • Alphas as Stencils

      • ZAppLink Stencils

      • Importing Images to Use as Alphas

      • Sculpting Alphas in ZBrush



    • Details and Layers ■ Contents xi

      • Alphas and Stencils Detailing the Stingerhead with

      • Geometry Sculpting Fine Details with HD

      • Geometry Creating Bump Maps with HD



    • Another Take on Detailing



  • Chapter 5 Texture Painting

    • UVs in ZBrush

    • The Texture Menus

      • UV Projection Texture Method



    • What Is Polypainting?

    • Painting a Creature Skin

      • Color Theory

      • Making a Custom Spray Brush

      • of the Face Blocking in Temperature Zones

      • Mottling Pass

      • Base Color Washes

      • Temperature Adjustment

      • Projection Master for the Stinger



    • ZAppLink

      • Baking Polypaint to UV Texture Space

      • ZAppLink Views

      • SpotLight for Texture Painting

      • Polypaint with HD

      • Extracting Maps from the HD

      • UV Master Plug-in

      • Control Painting Tools





  • Chapter 6 ZSpheres

    • Introducing ZSpheres

      • Drawing a Simple ZSphere Chain

      • ZSpheres and Chains Moving, Scaling, and Rotating



    • Building a ZSphere Biped xii ■ Contents

      • Making Hands and Feet

      • Adaptive Skin Controls

      • Adding Edge Loops to the Head





  • and Mesh Extraction Chapter 7 Transpose, ZSphere Rigging, Retopology,

    • with Transpose Moving and Posing Figures

      • The Action Line

      • Topology Masking

      • Posing a Figure

      • Posable Symmetry



    • Transpose Master

    • Retopology

      • Preparing for Retopology



    • Using the Topology Tools

      • Importing Topology: Three Methods

      • Project All and the ZProject Brush

      • Importing a Mesh Directly

      • Changing Topology with GoZ

      • Topology Tools Advanced Applications



    • and Mesh Extraction Building Accessories with Topology Tools

      • Making a Shirt with Mesh Extraction

      • with ZSphere Subtools Adding Suspenders

      • ZSphere Rigging

      • Transpose Measuring





  • Photoshop Composites Chapter 8 ZBrush Movies and

    • ZMovie

      • Recording the Screen

      • Turntable Animations

      • Introducing the Timeline



    • ZBrush to Photoshop ■ Contents xiii

      • Placing the Character Setting Up the Canvas and

      • Creating Render Passes



    • Photoshop Compositing

      • Loading the Renders as Layers

      • Punching Up the Details

      • Painting Eyes

      • Finishing Touches





  • Maya, and Decimation Master Chapter 9 Normal Maps, Displacement Maps,

    • What’s a Difference Map?

      • Displacement Maps

      • Normal Maps



    • to Maya Using GoZ Exporting Directly from ZBrush

      • Installing GoZ

      • Exporting to Maya Using GoZ

      • Displacement Maps Exporting to Maya Using

      • in Maya with mental ray Rendering Displacement

      • ZBrush Manually Exporting Your Model from

      • UVs and Vertex Order



    • Generating Displacement Maps

      • Accessing Your Original Mesh Shape

      • Making 16-Bit Maps

      • Making 32-Bit Floating-Point Maps

      • Multiple Maps per UV Region

      • Displacement Menu Options

      • for Use in mental ray Processing Displacement Maps



    • Setting Up Your Scene for Displacement

      • Displacement Renders in Maya Setting Up Single 32-Bit

        • Displacement Renders in Maya Setting Up Multimap 32-Bit

        • Displacement Renders in Maya Setting Up 16-Bit



      • Applying Bump Maps in Maya

      • Moving into Maya Common Problems When

        • Troubleshooting Renders and Artifacts

        • Normal Maps



      • Rendering Normal Maps in Maya

        • Maya Normal Map Setup



      • Cavity and Ambient Occlusion Maps

        • Multi Map Exporter Creating Maps Using

        • Exporting with Decimation Master

        • 3D Printing







  • Chapter 10 ZSketch and Hard-Surface Brushes

    • ZSketch

    • Hard-Surface Sculpting

      • Hard-Surface Brushes

      • and Matchmaker ShadowBox, Group Loops,



    • Create a Ray Gun



  • Appendix About the Companion DVD

    • What You’ll Find on the DVD

      • Chapter Files

      • Bonus PDFs



    • System Requirements

    • Using the DVD

    • Troubleshooting

    • Customer Care

    • Index



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