■ Details and Layers 141
- In these first stages of texturing, you can smooth the work back into the surface so that
it is still slightly visible and then continue to build up over this smoothed layer. Use the
Smooth brush with ZIntensity set to 15 and BrushMod to –100. This will only smooth
the details while retaining the larger forms. Don’t smooth the detail away entirely; just
push it back so it is barely visible. This approach helps introduce a level of randomness
to the final product (Figure 4.46).
Using Stencils for the Eye Wrinkles
To add the wrinkles around the eyes, you can use a stencil. A stencil allows you to select
an image of eye wrinkles and place it directly on the model where you want that texture
applied. Then you can sculpt through the stencil with any brush and only the area defined
by the stencil will be affected.
- Included in the Gnomon Alpha library you will find an alpha in the LeatherySkin folder
called LeatherySkin67 (Figure 4.47). If it is not already loaded, import this alpha now in
the Alpha menu. Click the Make St button under the Alpha menu. - Under the Stencil menu turn on Wrap mode. Place the stencil over the eye area. Rotate
and scale it to the correct placement (Figure 4.48).
Figure 4.44 Adding the Leathery
Skin texture with alphas
Figure 4.45 Resculpting the stamped
texture. Notice the crosshatched tex-
ture at the cheek.
Figure 4.46 Smoothing back the skin
texture before the next pass of detail
Figure 4.47 The LeatherySkin67 alpha placed Figure 4.48 Eye wrinkle stencil placed