ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

(vip2019) #1

176 chapter 5 ■ Texture Painting



  1. The next color pass is yellow. Select yellow RGB
    value 255 255 128, and apply it to those areas
    of the skin that are thinner, and areas where the
    bone is closest to the surface, such as the fore-
    head, temporal ridge, chin, and clavicles. Notice
    how the yellow takes on a green cast in the areas
    where it meets the blue (Figure 5.26). Use the
    yellow sparingly.


Mottling Pass


Now that we have laid out the temperature regions of
the face, we can move on to what is called the mottling
pass. This is sometimes called the noodling pass. The
point of this color pass is to break up the previous lay-
ers with little squiggly lines to help simulate the fibers
and tissues of the deep skin layers.

Figure 5.22 The warm regions of
the face

Figure 5.23 Detail on the neck
and ears

Figure 5.24 The cool regions of the face


Figure 5.25 Cool hues in the recesses of the neck

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