ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

(vip2019) #1

186 chapter 5 ■ Texture Painting


Figure 5.48 Canvas in Photoshop


  1. You will see a ZAppLink prompt asking if you want to reenter ZBrush or return to the
    external editor. Select Re-enter ZBrush and, on the following menu, choose Pickup
    Now. The photo reference that was placed in Photoshop will now bake into the poly-
    paint of the model. You can rotate to the other horn and repeat the process. ZAppLink
    is not limited to simply projecting photo references. You may also use the entire suite of
    Photoshop painting tools.

  2. By continuing to rotate around the head, dropping and projecting a reference in
    ZAppLink, you can build up a base texture. Continue to adjust the color of the horns
    in PolyPaint and sample colors directly from the canvas using the projected photo ref-
    erence as a guide.
    For more examples of using ZAppLink, please see the video files on the DVD.
    Let’s make some final tweaks to take the paint job one step further. Try using cavity
    masking (Tool → Masking → Mask By Cavity) and paint a cool brown with a very light inten-
    sity into the recesses and skin details. On this character, I selected a purple hue and added
    some tiny veins around the nostrils, eyelids, and horns (Figure 5.51).
    That completes painting the creature skin. By combining Projection Master, ZAppLink,
    and polypainting techniques, you have painted a detailed character from scratch (Figure 5.52).
    In the next section we’ll discuss how to bake this polypainted texture into a UV map so this
    character can be rendered outside ZBrush.


Figure 5.49
Anatomy of a
ZAppLink docu-
ment layer system

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