ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

(vip2019) #1

194 chapter 5 ■ Texture Painting


This is the basic process for using SpotLight as a texture tool. Please
see the DVD for a video on SpotLight in use. You can also use SpotLight
as a reference image plane tool. Follow these steps to create front and side
reference planes:


  1. Initialize ZBrush by pressing Preferences → Initialize ZBrush. This
    will clear the palettes of any custom tools and give us a clean slate
    to work with.

  2. From the Lightbox → Tool menu, select the superAverageMan ZTool.

  3. From the Texture menu, import headfront.jpg and headside.jpg
    from the DVD. Add these files to SpotLight.

  4. Move the reference images and scale them to look like Figure 5.61.
    You want them to be sitting side by side in the window. To move
    both images, click in the open canvas to scale both images together
    and press Shift while you move them.

  5. You will want to adjust the opacity on the images so the model can
    be seen through them. Dial Opacity back just so the image is still
    visible but the model is discernable behind the texture. Remember
    if you hold Shift while adjusting the opacity, it will change for all
    images in the SpotLight.

  6. On the Brush → Samples menu, turn off Spotlight Projection. This will cause the entire
    reference image to be visible when you press the Z hotkey instead of projecting the
    image through the brush (Figure 5.62).


Figure 5.61 Scale and place the reference images as shown here.

Figure 5.60 In Projection mode, the
texture projects in the brush like a
spotlight.

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